Releases: wabbajack-tools/wabbajack
Releases · wabbajack-tools/wabbajack
3.6.1.1
3.6.1.0
3.6.0.0
3.5.0.2
3.5.0.1
3.5.0.0
Version - 3.5.0.0 - 1/15/2024
- Fixed a long standing bug with the BSA reader. This problem has existed for at least 4 years, but was never seen
till now. The latest Skyrim updates exposed the error. If a file inside a BSA was compressed and the compressed file
size was exactly the same as the uncompressed file, WJ would not decompress the file and instead write out the raw
LZ4 data. This would caus a ton of issues all throughout the app. - Modlist Authors: Delete your VFS cache, hash cache, and recompile your list from scratch. This will ensure that all
files are properly decompressed and properly reindexed.
3.4.2.0
Version - 3.4.2.0 - 1/24/2024
- Updated GameFinder to 4.1.0
- Fixes Wabbajack not Launching on some systems
- Added the GameFinder module for EA Desktop
- Only
Dragon Age: Origins
&Dragon Age: Inquisition
supported for now. - For other games we still need to collect the right store IDs
- Only
- Fixed Final Fantasy 7: Remake Intergrade meta data
- Fixed new WebView2 instances being created constantly causing a memory leak
- Fixed the Nexus API key no longer being picked up when logging in
- Fixed Baldur's Gate 3 having to be named 'badlursgate3' instead of 'baldursgate3' when defining a modlist JSON
- Fixed wabbajack-cli.bat pointing to the wrong CLI executable path
3.4.2.0-Pre
How to use Pre-releases ? YouTube Guide
Changelog:
- Updated GameFinder to 4.1.0
- Fixes Wabbajack not Launching on some systems
- Added the GameFinder module for EA Desktop
- Only
Dragon Age: Origins
&Dragon Age: Inquisition
supported for now. - For other games we still need to collect the right store IDs
- Only
- Fixed Final Fantasy 7: Remake Intergrade meta data
Full Changelog: 3.4.1.0...3.4.2.0-pre
3.4.1.0
3.4.0.0
Version - 3.4.0.0 - 11/19/2023
- Fixed
--outputPath
not being used for the CLIcompile
(thanks to @majcosta for fixing that) - Improved Log message for cases where low storage on the drive Wabbajack is installed on causes compiles to fail
- To list authors still compiling on Wabbajack 3.0.5.0:
This is what is causing your compiles with any newer Wabbajack version to fail.
The reason the compile works is that you already have a full cache for all your mods and BSAs with that version and WJ only needs to add a small amount of new files to that cache and needs less temporary drive space because of that. Any version higher than 3.0.5.0 needs a new cache that can't be converted and needs WJ to unpack every Archive (zip/rar/7z/BSA/BA2) and add the files inside to the new cache.
Finding ways to reduce the storage footprint when compiling huge lists for the first time (since any following compiles won't need that space requirement anymore) will be investigated.
- To list authors still compiling on Wabbajack 3.0.5.0:
- Wabbajack will now clean the
temp
folder when closed - Updated Dependencies
- LZ4 to version 1.3.7-beta
- SharpZipLib to version 1.4.2
- Fully upgraded to .NET 8.0
- Fixed the WebView2 based browser window to no longer crash the application when closed
Version - 3.3.0.1 - (Was only a Pre-Release)
- Fixed Manual Downloading on NexusMods being blocked by a hidden cookie consent banner
Version - 3.3.0.0 - 10/13/2023 (taken down due to build issues)
- Fixed some UI issues arising from 3.2.0.0 changes - more informative error text, wiki link button
- Added optional JSON flag for
DisplayVersionOnlyInInstallerView
to enable the installer image to only show version number. - Fixed manual downloader downloading in the OS's "Downloads" folder
- Added RAM Limit setting for downloads
- This fixes the High RAM usage (and sometimes app crashes) on some Hardware + Very High Speed Internet Connection Systems
- Added Fallout 4 (GOG) to the index
- Updated App to .NET 8.0
- Should fix random crashes on some systems
- Updated GameFinder to 4.0.0