forked from SOMAS2020/SOMAS2020
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain_js.go
206 lines (182 loc) · 4.64 KB
/
main_js.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
// +build js,wasm
package main
import (
"bytes"
"encoding/json"
"flag"
"fmt"
"io"
"log"
"math/rand"
"reflect"
"runtime"
"runtime/debug"
"strings"
"syscall/js"
"time"
"github.com/SOMAS2020/SOMAS2020/internal/common/config"
"github.com/SOMAS2020/SOMAS2020/internal/server"
"github.com/SOMAS2020/SOMAS2020/pkg/logger"
"github.com/pkg/errors"
)
type flagInfo struct {
Name string
Usage string
DefValue string
Type string
}
func main() {
js.Global().Set(
"RunGame", js.FuncOf(RunGame),
)
js.Global().Set(
"GetFlagsFormats", js.FuncOf(GetFlagsFormats),
)
select {}
}
// RunGame runs the game.
// args[0] are optional arguments to set flag values
// The format is `arg1=value,arg2=value,...`
func RunGame(this js.Value, args []js.Value) (ret interface{}) {
// log into a buffer
logBuf := bytes.Buffer{}
log.SetOutput(logger.NewLogWriter([]io.Writer{&logBuf}))
defer func() {
// try to recover in case some code panicked
if panicErr := recover(); panicErr != nil {
errStr := fmt.Sprintf("Panicked: %v.\n%v", panicErr, string(debug.Stack()))
fmt.Println(errStr)
log.Println(errStr)
ret = js.ValueOf(map[string]interface{}{
"logs": logBuf.String(),
"error": fmt.Sprintf("Panicked: %v. See console for more info.", panicErr),
})
}
}()
timeStart := time.Now()
rand.Seed(timeStart.UTC().UnixNano())
gameConfig, err := getConfigFromArgs(args)
if err != nil {
return js.ValueOf(map[string]interface{}{
"error": convertError(err),
})
}
s, err := server.NewSOMASServer(gameConfig)
if err != nil {
return js.ValueOf(map[string]interface{}{
"error": convertError(errors.Errorf("Failed to initialise SOMASServer: %v", err)),
})
}
var o output
var outputJSON string
gameStates, err := s.EntryPoint()
if err != nil {
return js.ValueOf(map[string]interface{}{
"error": convertError(err),
})
}
timeEnd := time.Now()
o = output{
GameStates: gameStates,
Config: gameConfig,
// no git info
AuxInfo: getAuxInfo(),
RunInfo: runInfo{
TimeStart: timeStart,
TimeEnd: timeEnd,
DurationSeconds: timeEnd.Sub(timeStart).Seconds(),
Version: runtime.Version(),
GOOS: runtime.GOOS,
GOARCH: runtime.GOARCH,
},
}
outputJSON, err = getOutputJSON(o)
if err != nil {
log.Printf("Output marshalling failed. Output:\n%#v", o)
}
return js.ValueOf(map[string]interface{}{
"output": outputJSON,
"logs": logBuf.String(),
"error": convertError(err),
})
}
// GetFlagsFormats returns the format of the flags.
// See flagInfo type for more information.
func GetFlagsFormats(this js.Value, args []js.Value) interface{} {
flagInfos := []flagInfo{}
flagVisitor := flagVisitOuter(&flagInfos)
flag.VisitAll(flagVisitor)
output, err := getFlagsFormatsJSON(flagInfos)
if err != nil {
return js.ValueOf(map[string]interface{}{
"error": convertError(err),
})
}
return js.ValueOf(map[string]interface{}{
"output": output,
"error": convertError(err),
})
}
func getConfigFromArgs(jsArgs []js.Value) (config.Config, error) {
args := strings.Split(jsArgs[0].String(), ",")
if len(args) == 1 && args[0] == "" {
// handle empty input
args = []string{}
}
flag.Parse()
for _, arg := range args {
nameValuePair := strings.Split(arg, "=")
if len(nameValuePair) != 2 {
return config.Config{}, errors.Errorf("Invalid arg: %v", arg)
}
name := nameValuePair[0]
val := nameValuePair[1]
err := flag.Set(name, val)
if err != nil {
return config.Config{}, errors.Errorf("Cannot set flag name '%v' with value '%v': %v", name, val, err)
}
}
conf, err := parseConfig()
if err != nil {
return conf, errors.Errorf("Flag parse error: %v", err)
}
return conf, nil
}
// getFlagBaseType processes the String of the reflect.Type of a flag to
// only return the bare type.
// e.g. *flag.float64Value -> float64
func getFlagBaseType(f *flag.Flag) string {
s := reflect.TypeOf(f.Value).String()
return s[6 : len(s)-5]
}
func flagVisitOuter(fis *[]flagInfo) func(*flag.Flag) {
return func(f *flag.Flag) {
*fis = append(*fis, flagInfo{
Name: f.Name,
Usage: f.Usage,
DefValue: f.DefValue,
Type: getFlagBaseType(f),
})
return
}
}
func getFlagsFormatsJSON(fis []flagInfo) (string, error) {
jsonBuf, err := json.Marshal(fis)
if err != nil {
return "", errors.Errorf("Failed to Marshal flags formats: %v", err)
}
return string(jsonBuf), nil
}
func getOutputJSON(o output) (string, error) {
jsonBuf, err := json.Marshal(o)
if err != nil {
return "", errors.Errorf("Failed to Marshal output: %v", err)
}
return string(jsonBuf), nil
}
func convertError(err error) string {
if err == nil {
return ""
}
return err.Error()
}