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Realistic Ship Waves #962
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I'm very excited to see how this can be achieved |
@zyq1111 with the latest update to the Water Interaction Spheres a better Result can be achieved and I am happy with it. As @daleeidd and @huwb knows , the only in my opinion that is missing is an exposed parameter to control the height of the output waves cause now its kinda flat and you have the sacrifice how much curve will open at the top if the bow in order to achieve that or the thing that i ve done cause in mine photo as you can see the waves are not open in the tip and kinda open very late . Increasing the gravity make the wave curve to "open" faster but reduces the volume of the waves and become flat very quickly |
@nitroman123 |
i will upload the settings but the dynamic waves in a long Distance is the only downside of crest at this point |
@daleeidd @zyq1111 @Cataldo90 a reference from uniengine https://www.youtube.com/watch?v=QrsRraVUuM0 |
Please describe the desired feature/behavior.
The Ship waves at the bow we are seeing here on the video https://www.youtube.com/watch?v=H4QADEMbyQs&t
The thing that is happening is the gravity and other settings in dynamic sim doesn't allow of making this possible , high gravity opens the tip of the waves faster that's good , but the wave looses all the volume from the creation.
like this :
Reverse that and waves keeps their volume but it doesn't "open" very fast on order to cover the side of the hull and open the curve fast enough.
like this image the waves open up in the tip but keeps their volume after creation
In my opinion all that is missing is a parameter to tell how volume the waves should have at their tip after creations.
Supporting images/mockups, or example reference videos are very helpful to communicate ideas.
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