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.gitignore
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.gitignore
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# Content files
engine/Content/DesertRuins
engine/Content/ForestCollection
engine/Content/Worlds
engine/Content/StarterContent
*.VC.db
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Executables
*.exe
*.out
*.app
*.ipa
# these project files can be generated by the engine
*.xcodeproj
*.sln
.gitold
*.suo
*.opensdf
*.sdf
# Content folders we don't need
engine/Content/ForestCollection
*.sln
*.VC.opendb
# Precompiled Assets
engine/SourceArt/**/*.png
engine/SourceArt/**/*.tga
# Binary Files
engine/Binaries/*
engine/Content/Worlds
engine/dist/
# Builds
engine/Build/*
# Keep the build scripts folder
!engine/Build/ContinuousIntegration
engine/dist/*
# Don't ignore icon files in Build
!engine/Build/**/*.ico
# Compiled source files for the engine to use
engine/Intermediate/*
# Cache files for the editor to use
engine/DerivedDataCache/*
# Mac Artifacts
.DS_Store
# Vim Artifacts
*.swp
*.swo
.ctrlp_cache/
# Visual Studio Artifacts
.vs/
.vscode/
Content/HolodeckContent/Bots/HuntingSpider/*
# sonar data files
*.json
*.csv
*.pyc
*.xml
*.xmi
.idea/
.vscode/
.tflogs/
worlds/
!docs/worlds
build/
env/
venv/
docs/_build
dist/
holoocean.egg-info/
.tox
.pytest_cache
pip-wheel-metadata
**/*.egg-info
!tests/worlds