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Configs.cs
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using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Runtime.Serialization;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.ModLoader.Config;
namespace AmuletOfManyMinions
{
public class ClientConfig : ModConfig
{
public override ConfigScope Mode => ConfigScope.ClientSide;
public static ClientConfig Instance => ModContent.GetInstance<ClientConfig>();
//Old data and names for reference
[JsonExtensionData]
private IDictionary<string, JToken> _additionalData = new Dictionary<string, JToken>();
public const string AnchorInventory = "Inventory";
public const string AnchorHealth = "Health";
public const string QuickDefendToggle = "Toggle";
public const string QuickDefendHold = "Hold";
public enum TacticsUIAnchorType : byte
{
Health = 0,
Inventory = 1,
}
// Miscellaneous config options
[Header("GeneralConfiguration")]
[DrawTicks]
[DefaultValue(TacticsUIAnchorType.Health)]
public TacticsUIAnchorType TacticsUIAnchor;
public enum QuickDefendHotkeyStyleType : byte
{
Toggle = 0,
Hold = 1,
}
[DrawTicks]
[DefaultValue(QuickDefendHotkeyStyleType.Toggle)]
public QuickDefendHotkeyStyleType QuickDefendHotkeyStyleNew;
[DefaultValue(true)]
public bool ShowMinionVarietyBonus;
[Header("TacticsConfiguration")]
[DefaultValue(false)]
public bool IgnoreVanillaTargetReticle;
[DefaultValue(false)]
public bool WhipRightClickTacticsRadial;
[JsonIgnore] //Hides it in UI and file
public bool AnchorToInventory => TacticsUIAnchor == TacticsUIAnchorType.Inventory;
[JsonIgnore]
public bool AnchorToHealth => TacticsUIAnchor == TacticsUIAnchorType.Health;
[JsonIgnore] //Hides it in UI and file
public bool QuickDefendHotkeyToggle => QuickDefendHotkeyStyleNew == QuickDefendHotkeyStyleType.Toggle;
[JsonIgnore]
public bool QuickDefendHotkeyHold => QuickDefendHotkeyStyleNew == QuickDefendHotkeyStyleType.Hold;
[OnDeserialized]
internal void OnDeserializedMethod(StreamingContext context)
{
PortOldMembers();
//Correct invalid values to default fallback
EnumFallback(ref TacticsUIAnchor, TacticsUIAnchorType.Health);
EnumFallback(ref QuickDefendHotkeyStyleNew, QuickDefendHotkeyStyleType.Toggle);
}
private void PortOldMembers()
{
//port "TacticsUIAnchorPos": "Inventory"
//port "QuickDefendHotkeyStyle": "Hold"
//from string to enum, which requires (!) a member rename aswell
JToken token;
if (_additionalData.TryGetValue("TacticsUIAnchorPos", out token))
{
var tacticsUIAnchorPos = token.ToObject<string>();
if (tacticsUIAnchorPos == AnchorInventory)
{
TacticsUIAnchor = TacticsUIAnchorType.Inventory;
}
else
{
TacticsUIAnchor = TacticsUIAnchorType.Health;
}
}
if (_additionalData.TryGetValue("QuickDefendHotkeyStyle", out token))
{
var quickDefendHotkeyStyle = token.ToObject<string>();
if (quickDefendHotkeyStyle == QuickDefendHold)
{
QuickDefendHotkeyStyleNew = QuickDefendHotkeyStyleType.Hold;
}
else
{
QuickDefendHotkeyStyleNew = QuickDefendHotkeyStyleType.Toggle;
}
}
_additionalData.Clear(); //Clear this or it'll crash.
}
private static void EnumFallback<T>(ref T value, T defaultValue) where T : Enum
{
if (!Enum.IsDefined(typeof(T), value))
{
value = defaultValue;
}
}
}
public class ServerConfig : ModConfig
{
public override ConfigScope Mode => ConfigScope.ServerSide;
public static ServerConfig Instance => ModContent.GetInstance<ServerConfig>();
// tactics config options
[Header("TacticsConfiguration")]
[DefaultValue(true)]
public bool WhipsSetWaypoint;
[DefaultValue(false)]
public bool SquiresSetWaypoint;
[DefaultValue(false)]
public bool SquireProjSetWaypoint;
// balance config options
[Header("BalanceConfiguration")]
[Range(20, 300)]
[Increment(5)]
[DefaultValue(100)]
[Slider]
public int GlobalDamageMultiplier;
[Range(0, 80)]
[DefaultValue(0)]
[Slider]
public int OtherDamageMinionNerf;
[Range(0, 50)]
[DefaultValue(0)]
[Slider]
public int MinionDamageSquireNerf;
[Range(0, 15)]
[DefaultValue(0)]
[Slider]
public int SquireDamageMinionNerf;
[DefaultValue(false)]
public bool MinionsInnacurate;
[DefaultValue(false)]
public bool SquireMinionSlot;
[DefaultValue(true)]
public bool SquireSpecialsWithWhips;
[DefaultValue(true)]
public bool SquiresDealTagDamage;
[DefaultValue(true)]
public bool CombatPetsMinionSlots;
[DefaultValue(true)]
public bool AllowMultipleCombatPets;
[Header("CrossModCompatibility")]
//[Label("Assorted Crazy Things: Enable Combat Pet AI")]
//[Tooltip("If true, turns most pets from Assorted Crazy Things into combat pets.")]
//[DefaultValue(true)]
//[ReloadRequired]
//public bool EnableACTCombatPets;
[DefaultValue(false)]
[ReloadRequired]
public bool DisableSummonersShineAI;
// courtesy of direwolf420
public static bool IsPlayerLocalServerOwner(int whoAmI)
{
if (Main.netMode == NetmodeID.MultiplayerClient)
{
return Netplay.Connection.Socket.GetRemoteAddress().IsLocalHost();
}
return NetMessage.DoesPlayerSlotCountAsAHost(whoAmI);
}
public override bool AcceptClientChanges(ModConfig pendingConfig, int whoAmI, ref string message)
{
if (Main.netMode == NetmodeID.SinglePlayer) return true;
else if (!IsPlayerLocalServerOwner(whoAmI))
{
message = AoMMSystem.AcceptClientChangesText.ToString();
return false;
}
return base.AcceptClientChanges(pendingConfig, whoAmI, ref message);
}
}
}