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usingTerraria.ModLoader;namespaceWWSSupportExample{publicclassWWSSupportExample:Mod{publicoverridevoidPostSetupContent(){ModwWeaponScaling=ModLoader.GetMod("WWeaponScaling");// Checks whether the Weapon Scaling mod is loadedif(wWeaponScaling!=null){/*WEAPON TIERS 1 = Wooden 2 = Iron 3 = Gold 4 = Evil 5 = Jungle 6 = Dungeon 7 = Molten 8 = Adamantite 9 = Hallowed 10 = Chlorophyte 11 = Post-Plantera 12 = Post-Golem 13 = Lunar 14 = Moon Lord*///wWeaponScaling.Call(WEAPON ID, TIER, SCALING FACTOR);//WEAPON ID is the internal ID of the weapon to be added to the database of supported weapons.//TIER is the starting tier of said weapon. For example, if it is obtained in the post-skeletron dungeon, it would be tier 6. Refer to the table above.//SCALING FACTOR is how much of the scaling multiplier is applied to the weapon. 1f is the default.// If the weapon scales too much at higher tiers, lower the number into decimals until it feels right. Increase if the weapon scales too slowly.wWeaponScaling.Call(ModContent.ItemType<Items.Weapon1>(),1,1f);wWeaponScaling.Call(ModContent.ItemType<Items.Weapon2>(),2,1f);}}}}
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Hello, would you mind adding support for W1K's Weapon Scaling mod for summoner items/weapons please ? It should be fairly quick to add
https://forums.terraria.org/index.php?threads/w1ks-weapon-scaling.98535/
The text was updated successfully, but these errors were encountered: