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[feat] player command to see what's lying around in a zone #70

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whitep4nth3r opened this issue Aug 4, 2024 · 9 comments
Closed

[feat] player command to see what's lying around in a zone #70

whitep4nth3r opened this issue Aug 4, 2024 · 9 comments

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@whitep4nth3r
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whitep4nth3r commented Aug 4, 2024

If a player is curious they can !scan a zone to see what is lying around.

No claiming though, just a report.

Maybe the scan command won't find all.

@username scanned the area and found...


Maybe don't be explicit in what has been dropped, but give hints?

Dropped items can currently be picked up at any time. It's just a case of finding out what's there somehow.

@whitep4nth3r
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Could add categories to items.
e.g. !scan vegetable will tell you if there are any vegetables lying around in your current zone.

@whitep4nth3r
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whitep4nth3r commented Aug 19, 2024

e.g.

command:
!scan (current zone)

response:
@matty_twoshoes scanned the beach and observed: some shells, a few plants, and something precious.

@whitep4nth3r
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Will be more effective if paired with #73

@ricardodevries
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command: !scan beach

There should be a cool down on this command per user.

@whitep4nth3r
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Consider adding to player model:

lastScan: Date

@whitep4nth3r
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whitep4nth3r commented Aug 19, 2024

Initial MVP: https://github.com/whitep4nth3r/p4nth3rb0t-mainframe/pull/174

Todo

  • Send event over websocket
  • Add to front end manual
  • Add to stream overlay manual
  • Fix scan message when no items
    image

Scan limits will be implemented in the global limits engine.

@whitep4nth3r
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New bug:
image

@whitep4nth3r whitep4nth3r reopened this Aug 20, 2024
@whitep4nth3r
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@whitep4nth3r
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Currently, a scan doesn't tell you if an item is dropped and therefore claimable.

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