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spriteTest.html
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<!DOCTYPE html>
<head>
<title>SpriteTest-ANEngine</title>
<script type="text/javascript" src="ANEngine/jquery-2.0.2.min.js"></script>
<script type="text/javascript" src="ANEngine/hammer.min.js"></script>
<script type="text/javascript" src="ANEngine/Box2dWeb-2.1.a.3.js"></script>
<script type="text/javascript" src="ANEngine/ANEngine.js"></script>
<script type="text/javascript" src="ANEngine/ANEngine.Util.js"></script>
</head>
<body>
<script>
window.onload = function(){
var scene = new ANEngine.Scene(document.getElementById("canvas"));
var layer = new ANEngine.Layer();
ANEngine.Util.Window.FullScreen(scene);
var start = false,num=3000,spritePool = new Array();
for(var i=0;i<num;i++)
{
spritePool.push(new ANEngine.Sprite(Math.random()*40,Math.random()*20,2,2));
}
var loadMonitor = new ANEngine.Util.LoadMonitor();
loadMonitor.addImgSource("assets/bird2.png",function(img){
for(var i=0;i<num;i++)
{
spritePool[i].setChartlet(img);
layer.addAnimItem(spritePool[i]);
}
scene.addLayer(layer);
start = true;
});
setInterval(function(){
if(start)
{
for(var i=0;i<num;i++)
{
spritePool[i].rotate = spritePool[i].rotate + Math.random()*0.1;
spritePool[i].x = Math.random()*40;
spritePool[i].y = Math.random()*40;
}
ANEngine.render(scene);
}
},1000/ANEngine.fps);
}
</script>
<canvas id="canvas" style="position:absolute;left:0;top:0;">Your browser does not support the HTML5 canvas tag.</canvas>
</body>