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Use savedStateHandle for the events and currentState to prevent crashes #5354

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@cooltey cooltey commented Feb 27, 2025

What does this do?

This PR uses the savedStateHandle to save the currentState and the events to avoid possible crashes when the devices are low on memory.

Also moved the impression event to the end of onGameEnded() in the case of gameState being null.

https://phabricator.wikimedia.org/T387418

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