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If a media source is set on an effect after calling setSource a texture will not be created #7

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ydaniv opened this issue Apr 27, 2020 · 0 comments
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enhancement New feature or request good first issue Good for newcomers

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@ydaniv
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ydaniv commented Apr 27, 2020

Somehow make setting a media source on an effect (e.g: displacement.map = image) not break during .play() because the texture for it was not created.
Currently textures are created implicitly after calling .setSource() or explicitly by calling ._createTextures().

@ydaniv ydaniv added enhancement New feature or request good first issue Good for newcomers labels Apr 27, 2020
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enhancement New feature or request good first issue Good for newcomers
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