-
Notifications
You must be signed in to change notification settings - Fork 31
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add a Feature to Make Textures Weld Into Maps #90
Comments
That can be done with the |
The master branch? How do I get to use it? |
You'd need to build the source code. |
Unfortunately, despite following exactly what has been said in the instructions, I ran into this error when I typed in and entered "cmake .." To be quite honest with you, I don't think this is the right way to do it. Probably the instructions need to be reworked for the most part. C:\bspguy-master\build>cmake .. 'nmake' '-?' failed with: The system cannot find the file specified CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage |
I don't know what's wrong but I guess something went wrong with the visual studio install. It looks like CMake can't find the compliers. I'd try this to force it to configure for VS instead of NMake: |
Sadly, it resulted in this error too. C:\bspguy-master\build>cmake -G "Visual Studio 17 2022" ..
could not find any instance of Visual Studio. -- Configuring incomplete, errors occurred! |
You're sure you installed the "Desktop development with C++" component of Visual Studio? You might need to reboot before it works. |
To be honest, I looked through the three versions, Enterprise, Community, and Professional, but all three doesn't have the "Desktop development with C++" section. |
Okay, I found it. :) |
But now I've ran into this error here. "glfw3.lib(input.obj) : error LNK2019: unresolved external symbol __imp_strspn referenced in function glfwUpdateGamepadM |
I guess something changed in the new version of GLFW. Try this one: |
Yup, this time it all worked. Thanks for the help BTW. :) |
Ever since I was attempting to run the retail maps of Half-Life on the 0.52 prototype, I was thinking of an idea to 'weld/bake' textures into a specific BSP map, like most of the Half-Life retail maps do, e.g c0a0. In other words, make the maps have textures without having the need to use .wad files. What do you think W00tguy?
https://www.youtube.com/watch?v=o9VKhq40LLE
The text was updated successfully, but these errors were encountered: