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When using Plugin.Badge in combination with FFImageLoading (and the method CachedImageRenderer.InitImageSourceHandler()) or Xamarin.Forms.Nuke (and the method Xamarin.Forms.Nuke.FormsHandler.Init()), the Badges are not shown. Only after changing the values of the badges, they are shown.
Since it is necessary to use either FFImageLoading or Xamarin.Forms.Nuke in any app that's getting slightly bigger and that's using images, compatibility is necessary.
Expected behavior
Plugin.Badge works together with FFImageLoading and Xamarin.Forms.Nuke.
Reproduction steps
Install Plugin.Badge
Install FFImageLoading or Xamarin.Forms.Nuke
Call CachedImageRenderer.InitImageSourceHandler() or Xamarin.Forms.Nuke.FormsHandler.Init()
As for FFImageLoading, don't call CachedImageRenderer.InitImageSourceHandler();
in your AppDeletegate.cs. But keep in mind that you can not use FFimageloading with Xamarin.Forms.Image (any more). In my case I was not using that anyway.
🐛 Bug Report
When using Plugin.Badge in combination with FFImageLoading (and the method CachedImageRenderer.InitImageSourceHandler()) or Xamarin.Forms.Nuke (and the method Xamarin.Forms.Nuke.FormsHandler.Init()), the Badges are not shown. Only after changing the values of the badges, they are shown.
Since it is necessary to use either FFImageLoading or Xamarin.Forms.Nuke in any app that's getting slightly bigger and that's using images, compatibility is necessary.
Expected behavior
Plugin.Badge works together with FFImageLoading and Xamarin.Forms.Nuke.
Reproduction steps
See repro for FFImageloading: https://github.com/acuntex/PluginBadge_Bug
See repro for Xamarin.Forms.Nuke: https://github.com/acuntex/NukePluginBadge_Bug
Configuration
Version: 2.3.0
Platform:
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