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package.json
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{
"name": "yagl-ecs",
"version": "1.0.0",
"author": "Pierre Beaujeu",
"description": "Entity Component System for ES6",
"main": "dist/ecs.js",
"scripts": {
"test": "gulp test",
"prepublish": "gulp build"
},
"devDependencies": {
"babel": "^5.1.11",
"chai": "^2.2.0",
"del": "^1.1.1",
"gulp": "^3.8.11",
"gulp-babel": "^5.1.0",
"gulp-istanbul": "^0.8.1",
"gulp-jshint": "^1.10.0",
"gulp-load-plugins": "^0.10.0",
"gulp-mocha": "^2.0.1",
"gulp-notify": "^2.2.0",
"gulp-watch": "^4.2.4",
"isparta": "^3.0.3",
"jshint-stylish": "^1.0.1",
"lolex": "^1.3.1",
"mocha": "^2.2.4",
"sinon": "^1.16.1",
"xunit-file": "0.0.6"
},
"engines": {
"node": ">=0.10.0"
},
"repository": {
"type": "git",
"url": "https://github.com/yagl/ecs.git"
},
"keywords": [
"game",
"gamedev",
"ecs",
"entity component system",
"design pattern"
],
"licence": "MIT"
}