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Currently with buildings like Aqueduct, the moment it is built it has a beneficial effect. The next Pop to grow will save X% into the next Pop. This means it can be useful to delay a Pop if you're about to make Aqueduct since you'll gain a huge jump in Food Growth stored.
Supposedly in Civ5 it should act more like a storage container and only save up Growth once it's built. Thus you only get a prorated amount of overflow for the first Pop that grows after building the Aqueduct. That is, once it is built, it should act as a container tracking the amount of Growth it has seen, and when a new Pop fires, 40% of that should stay.
Isn't it the other way around? With current behaviour it doesn't matter if pop grows 1 turn after finishing the aqueduct or 10 turns after finishing the aqueduct, but if they track food only after the aqueduct is build, you want to slow down growth a lot more before finishing the aqueduct, to not waste this extra growth.
Current behavior has you optimizing for the Aqueduct to be built 1 turn before a new Pop. The "container" behavior yes building the Aqueduct earlier still increases the advantage, but smooths out the gains so that the majority of the benefit is on the next Pop (eg full Growth accumulation), while you can still have a benefit prorated this Pop.
Is there an existing issue for this?
Game Version
4.15.1
Describe the bug
Currently with buildings like Aqueduct, the moment it is built it has a beneficial effect. The next Pop to grow will save X% into the next Pop. This means it can be useful to delay a Pop if you're about to make Aqueduct since you'll gain a huge jump in Food Growth stored.
Supposedly in Civ5 it should act more like a storage container and only save up Growth once it's built. Thus you only get a prorated amount of overflow for the first Pop that grows after building the Aqueduct. That is, once it is built, it should act as a container tracking the amount of Growth it has seen, and when a new Pop fires, 40% of that should stay.
https://discord.com/channels/586194543280390151/653651863832363053/1327049704093122613
Cites this behavior and comment
https://www.reddit.com/r/civ5/comments/l2ln8f/how_does_excess_food_overflow/
Steps to Reproduce
Build Aqueduct 1 turn before a Pop and we will gain 40% of that amount towards next Pop.
Need to validate behavior on Civ5
Screenshots
No response
Link to save file
No response
Operating System
Android
Additional Information
No response
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