Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Growth Saved Behavior #12780

Open
1 task done
itanasi opened this issue Jan 10, 2025 · 3 comments
Open
1 task done

Growth Saved Behavior #12780

itanasi opened this issue Jan 10, 2025 · 3 comments
Labels

Comments

@itanasi
Copy link
Contributor

itanasi commented Jan 10, 2025

Is there an existing issue for this?

  • I have searched the existing issues

Game Version

4.15.1

Describe the bug

Currently with buildings like Aqueduct, the moment it is built it has a beneficial effect. The next Pop to grow will save X% into the next Pop. This means it can be useful to delay a Pop if you're about to make Aqueduct since you'll gain a huge jump in Food Growth stored.

Supposedly in Civ5 it should act more like a storage container and only save up Growth once it's built. Thus you only get a prorated amount of overflow for the first Pop that grows after building the Aqueduct. That is, once it is built, it should act as a container tracking the amount of Growth it has seen, and when a new Pop fires, 40% of that should stay.

https://discord.com/channels/586194543280390151/653651863832363053/1327049704093122613

Cites this behavior and comment
https://www.reddit.com/r/civ5/comments/l2ln8f/how_does_excess_food_overflow/

Steps to Reproduce

Build Aqueduct 1 turn before a Pop and we will gain 40% of that amount towards next Pop.

Need to validate behavior on Civ5

Screenshots

No response

Link to save file

No response

Operating System

Android

Additional Information

No response

@itanasi itanasi added the bug label Jan 10, 2025
@EmperorPinguin
Copy link
Contributor

EmperorPinguin commented Jan 10, 2025

Isn't it the other way around? With current behaviour it doesn't matter if pop grows 1 turn after finishing the aqueduct or 10 turns after finishing the aqueduct, but if they track food only after the aqueduct is build, you want to slow down growth a lot more before finishing the aqueduct, to not waste this extra growth.

@itanasi
Copy link
Contributor Author

itanasi commented Jan 10, 2025

Current behavior has you optimizing for the Aqueduct to be built 1 turn before a new Pop. The "container" behavior yes building the Aqueduct earlier still increases the advantage, but smooths out the gains so that the majority of the benefit is on the next Pop (eg full Growth accumulation), while you can still have a benefit prorated this Pop.

@yairm210
Copy link
Owner

I'm really not interested in solving this. Adding another field for "stored food for next pop" sounds like a headache.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants