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app.js
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app.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
var scores, roundScore, activePlayer,gameOn;
initialize();
document.querySelector('.btn-roll').addEventListener('click',function(){ // without (), referred as callback function
//rolling Dice
// A random no.
if(gameOn){
var dice = Math.floor(Math.random()*6)+1;
//display
var diceDOM = document.querySelector('.dice');
diceDOM.style.display = 'block';
diceDOM.src = 'dice-' + dice + '.png';
//Update round's score when rolled number is not none
if (dice !== 1){ // no type conversion bec. of ===
roundScore+=dice;
document.querySelector('#current-'+ activePlayer).textContent=roundScore;
//Add the score
}
else
{
nextPlayer();
}
}
});
document.querySelector('.btn-hold').addEventListener('click',function(){
if(gameOn){
//Add current score to total score until
scores[activePlayer] += roundScore;
// Update UI
document.querySelector('#score-' + activePlayer).textContent = scores[activePlayer];
//Check if someone won?
if(scores[activePlayer]>=100){
document.querySelector('#name-' + activePlayer).textContent = "Winner!!!";
document.querySelector('.dice').style.display = 'none';
document.querySelector('.player-'+ activePlayer + '-panel').classList.add('winner');
document.querySelector('.player-'+ activePlayer + '-panel').classList.remove('active');
gameOn=false;
}
else {
//nextPlayer
nextPlayer();
}
}
});
function nextPlayer(){
activePlayer ===0 ? activePlayer =1 : activePlayer =0;
roundScore=0;//Go to other player
//changing in UI
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.querySelector('.player-0-panel').classList.toggle('active');
document.querySelector('.player-1-panel').classList.toggle('active');
document.querySelector('.dice').style.display='none';
//document.querySelector('.player-0-panel').classList.remove('active');
//document.querySelector('.player-1-panel').classList.add('active');
}
// document.querySelector('.btn-roll').addEventListener('click'.function btn(){
//
// }); //, referred as anonymous function
document.querySelector('.btn-new').addEventListener('click', initialize);
function initialize(){
// 0 for 1st player 1 for 2nd player in scores array
scores = [0,0];
roundScore = 0;
activePlayer = 0;
gameOn=true;
//DOM Manipulation
//querySelector finds the first occurence, DOM Manipulation
// document.querySelector('#cu rrent-'+activePlayer).textContent = dice; // typecasting automatic
// document.querySelector('#current-'+activePlayer).innerHTML = '<em>' + dice + '</em>'; // everytime html in js, enclose in ' ' as a string
// var x = document.querySelector('#score-1').textContent;
document.querySelector('.dice').style.display = 'none'; // .style.<css property> =<css-value>
//EVENT HANDLING
//faster method than query querySelector
document.getElementById('score-0').textContent = '0';
document.getElementById('score-1').textContent = '0';
document.getElementById('current-0').textContent = '0';
document.getElementById('current-1').textContent = '0';
document.getElementById('name-0').textContent = 'Player 1';
document.getElementById('name-1').textContent = 'Player 2';
//removing winner even if it is not there
document.querySelector('.player-0-panel').classList.remove('winner');
document.querySelector('.player-1-panel').classList.remove('winner');
document.querySelector('.player-0-panel').classList.remove('active');
document.querySelector('.player-1-panel').classList.remove('active');
document.querySelector('.player-0-panel').classList.add('active');
//reset all back for a new game
}