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AY-3666_Content Plugin: Feature analyses and workload breakdown #148

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dee-ynput opened this issue Oct 21, 2024 · 0 comments
Open

AY-3666_Content Plugin: Feature analyses and workload breakdown #148

dee-ynput opened this issue Oct 21, 2024 · 0 comments
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sponsored This is directly sponsored by a client or community member type: feature Adding something new and exciting to the product

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@dee-ynput
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dee-ynput commented Oct 21, 2024

Please describe the feature you have in mind and explain what the current shortcomings are?

Using Content Plugins in Unreal with AYON is possible, but there are some caveats discovered:

Moving Assets loaded via AYON to Content Plugin
You can move them but paths in container metadata and container array won't be updated correctly so you'll end up with manager telling you there are two assets of the same name loaded in. Data on the Container array can be edited manually in the worst case, but metadata can't be (only using API).

This is major issue with the system and must be solved before it can be used further

How would you imagine the implementation of the feature?

No response

Describe alternatives you've considered:

No response

Additional context:

link to discussion on Discord
(might be a private channel)

This issue was automatically created from Clickup ticket AY-3666

@dee-ynput dee-ynput added sponsored This is directly sponsored by a client or community member type: feature Adding something new and exciting to the product labels Oct 21, 2024
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