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MiniBCL.cs
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MiniBCL.cs
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namespace System
{
public class Object
{
// The layout of object is a contract with the compiler.
public IntPtr m_pEEType;
}
public struct Void { }
// The layout of primitive types is special cased because it would be recursive.
// These really don't need any fields to work.
public struct Boolean { }
public struct Char { }
public struct SByte { }
public struct Byte { }
public struct Int16 { }
public struct UInt16 { }
public struct Int32 { }
public struct UInt32 { }
public struct Int64 { }
public struct UInt64 { }
public struct UIntPtr { }
public struct Single { }
public struct Double { }
public unsafe struct IntPtr
{
private void* _value;
public IntPtr(void* value) { _value = value; }
}
public abstract class ValueType { }
public abstract class Enum : ValueType { }
public struct Nullable<T> where T : struct { }
public sealed class String
{
// The layout of the string type is a contract with the compiler.
public readonly int Length;
public char _firstChar;
public unsafe char this[int index]
{
[System.Runtime.CompilerServices.Intrinsic]
get
{
return Internal.Runtime.CompilerServices.Unsafe.Add(ref _firstChar, index);
}
}
}
public abstract class Array { }
public abstract class Delegate { }
public abstract class MulticastDelegate : Delegate { }
public struct RuntimeTypeHandle { }
public struct RuntimeMethodHandle { }
public struct RuntimeFieldHandle { }
public class Attribute { }
}
namespace System.Runtime.CompilerServices
{
internal sealed class IntrinsicAttribute : Attribute { }
public class RuntimeHelpers
{
public static unsafe int OffsetToStringData => sizeof(IntPtr) + sizeof(int);
}
public enum MethodImplOptions
{
NoInlining = 0x0008,
}
public sealed class MethodImplAttribute : Attribute
{
public MethodImplAttribute(MethodImplOptions methodImplOptions) { }
}
}
namespace System.Runtime.InteropServices
{
public enum CharSet
{
None = 1,
Ansi = 2,
Unicode = 3,
Auto = 4,
}
public sealed class DllImportAttribute : Attribute
{
public string EntryPoint;
public CharSet CharSet;
public DllImportAttribute(string dllName) { }
}
public enum LayoutKind
{
Sequential = 0,
Explicit = 2,
Auto = 3,
}
public sealed class StructLayoutAttribute : Attribute
{
public StructLayoutAttribute(LayoutKind layoutKind) { }
}
}
namespace Internal.Runtime.CompilerServices
{
public static unsafe partial class Unsafe
{
// The body of this method is generated by the compiler.
// It will do what Unsafe.Add is expected to do. It's just not possible to express it in C#.
[System.Runtime.CompilerServices.Intrinsic]
public static extern ref T Add<T>(ref T source, int elementOffset);
}
}