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This repository was archived by the owner on Oct 29, 2024. It is now read-only.
Here I am thinking there can be a series of functions that take a PDB and emit a mesh. Right now only spheres are implemented because they are easiest. However, cartoon and ball and stick are obvious next choices.
Types
Cartoon
BallAndStick
Implementation
Add RenderOptions enum.
Update Strucutre.to_mesh() match statement
write the function returning the mesh
Selection
For the moment I think using something simple makes sense - e.g. iterating through Chains/Residues Atoms on pdbtbk:"PDBs directly. In time it might make sense to see if it is worth adopting molscript like the Molstar team has done.
Types:
by residue
by chain
by restype
byelement
by SecondaryStrucuture
Rendering Updates and Motions
We should embrace the Bevy ECS system, In this case we would like to be able to describe selections as PDBs and modify them. In any event we will want ob e able to reach into th data and modify it while running.
Camera Presets // UI
This is the biggest bang for buck as simple examples that allow interactive hot-reloading style dev will accelerate people's ability to contribute. I saw a recent interesting tool that should allow for relatively rapid prototyping: lommix. It would be particularly nice if a small MVP could:
load an arbitrary PDB <----- UI that can do this on a demo page would be great/strong.
Representation Types
Here I am thinking there can be a series of functions that take a
PDB
and emit a mesh. Right now only spheres are implemented because they are easiest. However, cartoon and ball and stick are obvious next choices.Types
Implementation
RenderOptions
enum.Strucutre.to_mesh()
match statementSelection
For the moment I think using something simple makes sense - e.g. iterating through Chains/Residues Atoms on
pdbtbk:"PDB
s directly. In time it might make sense to see if it is worth adopting molscript like the Molstar team has done.Types:
Rendering Updates and Motions
We should embrace the Bevy ECS system, In this case we would like to be able to describe selections as PDBs and modify them. In any event we will want ob e able to reach into th data and modify it while running.
Camera Presets // UI
This is the biggest bang for buck as simple examples that allow interactive hot-reloading style dev will accelerate people's ability to contribute. I saw a recent interesting tool that should allow for relatively rapid prototyping: lommix. It would be particularly nice if a small MVP could:
Related or Prior art
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