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VFlash.readme
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VFlash.readme
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VFlash · Shockwave Flash Player for V³
======================================
Copyright 1999-2000 by David Gerber
All rights reserved
This is the history. See VFlash.guide for the complete documentation.
0.1
---
- CVS: first CVS import
- fixed foreground colors which could be wrong sometimes (Zapek)
- added preliminary Picasso96 support (Zapek)
- important executable size gain (Zapek)
- sound support. uses AHI (Zapek)
0.2
---
- changed all over again (Zapek)
0.3
---
- fixed recognition of P96/CGFX
0.4
---
- added support for native P96 and CGFX screenmodes to
speed up writing (requires cybergraphics.library V41.4
or up) (Olli)
0.5
---
- recompiled libjpeg with -O3, all fingers crossed (Olli)
- added (lame) support for CLUT screens (AGA and CGFX/P96)
(Olli)
- fixed tons of bugs in the original parser code (Olli)
- added support for playing sprites (Olli)
- added support for SetTarget action (Olli)
- fixed returning of multiple actions for a button
transition (Olli)
- implemented GetURL command (Olli)
0.6
---
- plugin will now show a progress report while downloading
and decoding, and any possible player startup error (Olli)
- improved color allocation for CLUT mode (Olli)
- fixed handling of partial getURLs() (Olli)
0.7
---
- fixed problems with CGFX3 (Olli)
- fixed problems when flash internal size didn't fit
<EMBED> size (Olli)
0.8
---
- fixed AGA c2p handling (Olli)
- fixed a lame race condition in the player shutdown
which could cause a set() on <freed memory>->obj.
Guaranteed nuke with mungwall, otherwise a matter
of luck (Olli)
- fixed problems with various CGFX and P96 screenmodes (Olli)
- more speed on CGFX3 (Olli)
0.9
---
- ixemul.library isn't needed anymore (Zapek)
- added plugin identification for navigator.plugins array (Zapek)
- notify the user when the file is in the decoding stage (Zapek)
- added preference group (Zapek)
- fixed rendering trashing with CGFX3 and hicolor/truecolor modes (Zapek)
- fixed enforcer hits in some input events (Zapek)
- reenabled sound support (Zapek)
- new versions optimized for 68k CPUs:
· plain 68020
· 68030 + FPU
· 68040 (internal FPU)
· 68060 (internal FPU)
on my setup, there's a 80% speed gain using the 68060 version instead of the
68020 one (Zapek)
0.10
----
- added resize capabilities (Zapek)
0.11
----
- added a nice icon for the prefs (Zapek)
- fixed a bug which could cause VFlash to hang V under some circumstances
(Zapek)
0.12
----
- more enforcer hits squashed (Zapek)
0.13
----
- fixed tons of NULL object references when sound
was disabled (Olli)
- fixed a race condition during shutdown which would
cause a semaphore deadlock (Olli)
- modified build process to make gccfindhit work (Olli)
- changed the naming convention for CPU specific versions (Zapek)
- lowered stack usage a bit (Zapek)
- reenabled sound, Olli should buy a speaker :) (Zapek)
0.14
----
- fixed some Flash anims not displaying properly (Zapek)
- fixed crashes on some small Flash anims (ie. www.eye4u.com) (Zapek)
0.15
----
- displays which CPU is being used while decoding (Zapek)
- fixed rendering problems on 24-bit CGFX4 screens (Zapek)
- some deadlocks were possible on exit (Zapek)
- frees all the resources correctly when exiting because of a failure (Zapek)
0.16
----
- fixed stupid crash when VFlash failed to allocate memory (Zapek)
- added PPC version (Zapek)
0.17
----
- fixed trashing bug showing up in some 24/32 bit CGFX4 screenmodes (Zapek)
0.18
----
- based on the new release by Olivier Debon (Zapek)
· much faster
· alpha supported (transparency)
· image rotation supported
- CLUT screen and sound support has been temporarily removed (Zapek)
- doesn't allocate structures for P96 when run under CGFX (Zapek)
- lowered stack usage a bit (Zapek)
- rewrote timing and event handling from scratch. Faster, more efficient and
accurate now (Zapek)
- fixed a longstanding bug happening in low memory situations where Voyager
would free the datas VFlash was parsing (Zapek)
- rewrote the startup/shutdown handling of the M68K process to fix some
possible crashes (Zapek)
- removed input handler and added an event handler. No more lose of events
when the V window gets inactivated then reactivated (Zapek)
- uses IDCMP_INTUITICKS instead of IDCMP_MOUSEMOVE thus stops hogging
resources for nothing when moving the mouse over a Flash animation (Zapek)
0.19
----
- upgraded API to version 3 (Zapek)
- PPC version is back (Zapek)
- fixed possible crash when there was not enough memory on startup (Zapek)
- rewrote CGFX support from scratch. Faster on 24/32 bits screenmodes (Zapek)
- less stupid error requesters on missing audio DOSDriver (Zapek)
- reworked CLUT screen and AGA support from scratch with much better pen
allocation (Olli)
0.20
----
- merged back the sprites and button actions from Olli (www.hyundai.de, but a
Saxo is much better anyway :) (Zapek)
- VFlash could crash if the animation was already in the memory cache (Zapek)
- fixed event issues with the PPC version (Zapek)
- PPC version uses its own memory allocation with pools. Thanks to Emmanuel
Lesueur for helping in resolving the last issue :) (Zapek)
- moved the memory pool thing into Libnixppc (Zapek)
- finally fixed the 2 enforcer hits on startup ! Woohoo ! (Zapek)
- PPC module failed to be signaled to shutdown on exit under some
circumstances (Zapek)
0.21
----
- checks if 68k timer is created properly instead of assuming it is in
all cases (Zapek)
- fixed clipping of the progress bar (Zapek)
- added another method call to allow the plugin to embed another flash anim
(Zapek)
- the progress bar redraws itself properly when scrolling while it updates
(Zapek)
- background color is cleared when starting to play the anim (Zapek)
- the BGCOLOR option tag is honoured (Zapek)
0.22
----
- fixed ppc.library warning message (Zapek)
- recompiled PPC version which wasn't working properly (Zapek)
- removed BGCOLOR handling temporarily as this idea is broken. I don't know
why they implemented this tag in the first place. From now on, VFlash will
set the plugin background with the color specified by the BGCOLOR tag but
will then clear it with the Flash animation's real background color. I think
this is correct. (Zapek)
- oops, I broke the handling of the VFLASHNOPPC env var. It had no effect at
all (Zapek)
0.23
----
- PPC version no longer opens timer.device (Zapek)
- no longer tries to open the 060 module if there's no FPU available. Mainly
for MorphOS but the PPC version should work well under it anyway :) (Zapek)
1.0
---
- added event handlers optimizations for MUI 4 (Zapek)
- fixed some Flash animations not loading others (Zapek)
1.1
---
- fixed a stupid hang bug in the PPC version (Zapek)
- new progress indicator (Zapek)
- fixed possible hits when there was no SRC tag in the embed. Hardly happens
but who knows... (Zapek)
1.2
---
- checks if there's not enough free pens (Zapek)
- compiled with full optimizations
- added Installer script by RobR and VFlash.guide
1.3
---
- fixed font not being correctly set when updating the progress sometimes
(Zapek)
- now correctly unselects buttons when the mouse leaves the Flash display area
(Zapek)
1.4
---
- added asynchronous IFF parsing if asyncio.library v38 is available (Zapek)
- fixed crash which could happen on low memory situations when opening the
timer.device (Zapek)
- fixed buffer overflow in libflash (Zapek)
- lowered memory usage for Flash events (Zapek)
1.5
---
- MorphOS version (Zapek)
- rewrote sound support. Now uses ambient_sound.library (Zapek)
- optimized the input handling a bit, less slowdowns on events (Zapek)
- hopefully fixed all shutdown hanging (Zapek)
1.6
---
- added mp3 support (Zapek)
1.7
---
- fixed mp3 playing speed (Zapek)