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VFlash.todo
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VFlash.todo
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Executive nice value
Real priority (PPC too ?)
»» is there a way to find out the area needing refresh after getting MUIM_Draw and MADF_DRAWOBJECT ? is it _mleft() and so ?
*Olli42* MUI sets the cliprect
*Olli42* so, you could check the layer
»» hm
*Olli42* hm, "damage region"
»» ah, layers.library
*Olli42* but this is only important if the flash object is partially deobscured -- you think it's worth optimizing?
»» you think I'd better just WritePixelArray() the whole ?
*Olli42* yup
<Zapek> Warning 624: Absolute reference to symbol UNKNOWN
<Zapek> I'm wondering why slink always pukes when I include pictures in the plugins
<Olli42> because they're in chipmem
<Olli42> yielding an absolute reference
<Zapek> ah
<Zapek> I'll play with AllocBitmap() when I'll have time to lose :)
prefs: cybersound, switch from 8 to 16 (and 16 to 8) press ok between that,
hits.
*RobR* still need to put inthe about plugin section what version of the flash plugin is used.. 040 ect..
*RobR* or have olli add it tothe about like he does with image stuff. and ssl
I changed some stuff in the pen allocation and so, added a struct BitMap and
struct ColorMap... check if everything is ok
check the return values of ObtainBestPen()...
<Zapek> Olli666: when do one need to use MUI_AddClipping() in a Draw method ?
<Olli666> Zapek, when you don't bother making sure you're rendering out of the object's box
the plugin CAN send a signal to the tast under some circumstances... make sure
it's not possible at all
www.joecartoon.com to fix. crashes all the time
www.npgonlineltd.com - crashes according to BF, looks like a fucked up jpeg
add the MOUSEOBJECT stuff into VFlash, much better
add a softlink for powerup_main.c -> amiga_main.c, etc... :)
http://www.erykahbadu.com/site.html stays at "Loading..." stage
add a -D__POWERUP__ -U__MORPHOS__ for the PowerUP build... sure about -U ? YES!
the common stuff between them is PPC
see Guru book page 71 about lookahead techniques to delete intuition events...
might be handy but I don't know if I can do that from MUI..
hm... streaming is only possible if the filesize is known. currently libflash
keeps pointers to the stream (eg strings) and if it changes location within
memory -> boom
<Zapek> OlliRatte: hm.. what method do I get when a flash object changes size due to a window resize ?
<OlliRatte> hide cleanup setup show
<OlliRatte> like any other mui object
remove the sound settings, except the bitrate perhaps. 44100 and 16 bit should
be standard (or 22500.. dunno). otherwise they don't seem handled. some
samples are wrong too.. sigh
testing against 0.4.10:
-----------------------
bitmap.cc - has some alpha table support
button.cc - still misses the actionrecord cloning from Olli :)
character.cc - has support for names in characters
cxform.cc - has some stuff to avoid pixels values to overflow (can be copied standalone)
flash.cc - support for multiple graphic devices, still misses proper wake times
graphic.cc - completely changed. now uses one for 16, 24 and 32 bpp
program.cc - has 2 new (useless ?) methods, still misses the Ollicode clone stuff
script.cc - can't tell :)
shape.cc - got fid of some pixel/alpha stuff.. hm
and that's it.. nothing to worry about I guess
44000 or 44100? the docs say 44000 but common sense would suggest 44100..
swfdec uses 44100 as well
why sound slows down everything ? it doesn't take cpu.. just seems to screw up
events.. I probably need a way to check if the buffer is still playing and do
the return 1 trick ? hm.. yeah works.. but the odebon mixer is limited to 1
sound at a time and could do with more improvements
I don't handle the mp3 sound offset stuff atm. mp3 is a bit too fast still.
seems the sample is 2x too short..
download stuff from: http://www.e7.pl/~casha/swf/
add sound repeat support.. should be too hard