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ModLoaderInstaller.csproj
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{ADE91756-963B-4E39-BDF9-CB8F0C32D384}</ProjectGuid>
<OutputType>Library</OutputType>
<NoStandardLibraries>false</NoStandardLibraries>
<AssemblyName>ModLoader</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x64</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<RootNamespace>ModLoader</RootNamespace>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<Private>False</Private>
</Reference>
<Reference Include="0Harmony">
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="UnityEngine.CoreModule">
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CrashReportingModule">
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\main\csharp\AssemblyInfo.cs" />
<Compile Include="src\main\csharp\DependencyGraph.cs" />
<Compile Include="src\main\csharp\ModLoader.cs" />
<Compile Include="src\main\csharp\Patches.cs" />
<Compile Include="src\main\csharp\UpdateChecker.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSHARP.Targets" />
<ProjectExtensions>
<VisualStudio AllowExistingFolder="true" />
</ProjectExtensions>
<PropertyGroup>
<PostBuildEvent>copy /Y "$(TargetPath)" "$(ProjectDir)\src\main\resources\$(TargetFileName)"</PostBuildEvent>
</PropertyGroup>
</Project>