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155-min-stack.cpp
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// Title: Min Stack
// Description:
// Design a stack that supports push, pop, top, and retrieving the minimum element in constant time.
// push(x) -- Push element x onto stack.
// pop() -- Removes the element on top of the stack.
// top() -- Get the top element.
// getMin() -- Retrieve the minimum element in the stack.
// Hint #1: Consider each node in the stack having a minimum value. (Credits to @aakarshmadhavan)
// Link: https://leetcode.com/problems/min-stack/
// Time complexity: O(1) for { push(x), pop(), top(), getMin() }
// Space complexity: O(n)
class MinStack {
private:
enum { DATA_SLOT, MIN_DATA_SLOT };
stack<tuple<int,int>> data;
public:
MinStack() {
}
void push(int x) {
data.push(std::make_tuple(
/* DATA_SLOT */ x,
/* MIN_DATA_SLOT */ !data.empty() ? std::min(getMin(), x) : x
));
}
void pop() {
data.pop();
}
int top() {
return std::get<DATA_SLOT>(data.top());
}
int getMin() {
return std::get<MIN_DATA_SLOT>(data.top());
}
};
/**
* Your MinStack object will be instantiated and called as such:
* MinStack* obj = new MinStack();
* obj->push(x);
* obj->pop();
* int param_3 = obj->top();
* int param_4 = obj->getMin();
*/