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gamehallHandler.go
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package handler
import (
"context"
"../gen-go/zgobandRPC"
"../models"
"../msgPush"
"../vo"
"encoding/json"
"fmt"
"math"
"strconv"
)
type GameHallHandler struct{}
func NewGameHallHandler() *GameHallHandler {
return &GameHallHandler{}
}
func (*GameHallHandler) SitDown(ctx context.Context, account string, deskID int32, seat int32) (r bool, err error) {
succ, err := models.AddSeat(deskID, seat, account)
if(!succ) {
return succ, err
}
models.CreateOrUpdatePlayerStat(account, 1, int(deskID), int(seat))
player := models.QueryPlayer(account)
// #TODO 推送失败是否影响入座成功?
msgPush.PushSitDownMessage(account, int(deskID), int(seat), player)
return succ, err
}
func (gh *GameHallHandler) AutoMatch(ctx context.Context, account string) (r map[string]int32, err error) {
playersOnTable := models.QueryAllPlayerStat()
me := models.QueryPlayer(account)
total := me.Winround + me.Loseround + me.Drawround
// 找出总回合数和他最接近的五个玩家
var totalCloest []*models.Player
var difference []float64
for _, player := range playersOnTable {
playerInfo := models.QueryPlayer(player.Account)
t := playerInfo.Winround + playerInfo.Loseround + playerInfo.Drawround
if len(totalCloest) < 5 {
totalCloest = append(totalCloest, playerInfo)
difference = append(difference, math.Abs(float64(total - t)))
continue
}
for i, p := range totalCloest {
tmp := p.Drawround + p.Loseround + p.Winround
if math.Abs(float64(tmp-total)) < difference[i] {
difference[i] = math.Abs(float64(tmp-total))
totalCloest[i] = p
}
}
}
var scoreCloset *models.Player = nil
// #TODO
scoreDiffence := float64(1000000000)
score := me.Score
for _, p := range totalCloest {
if math.Abs(float64(score-p.Score)) < scoreDiffence {
scoreDiffence = math.Abs(float64(score-p.Score))
scoreCloset = p
}
}
var ret map[string]int32
ret = make(map[string]int32)
if scoreCloset == nil {
ret["isFound"] = 0
return ret, nil
}
for _, p := range playersOnTable {
if p.Account == scoreCloset.Account {
var seatID int32
if p.SeatID == 1 {
seatID = 2
} else {
seatID = 1
}
isSit, err := gh.SitDown(context.TODO(), account, int32(p.DeskID), seatID)
if err != nil || !isSit {
ret["isFound"] = 0
return ret, nil
}
ret["deskID"] = int32(p.DeskID)
ret["seatID"] = int32(seatID)
ret["isFound"] = 1
return ret, nil
}
}
return
}
func (*GameHallHandler) GetSavedGame(ctx context.Context, id int32) (r string, err error) {
savedGame := models.GetSaveGame(int(id))
if savedGame == nil {
return "", fmt.Errorf("cannot find saved game")
}
savedGameMap := make(map[string]interface{})
json.Unmarshal([]byte(savedGame.Record), &savedGameMap)
savedGameMap["seatID"] = savedGame.SeatID
bs, err := json.Marshal(savedGameMap)
if err != nil {
fmt.Println("GetSGetSavedGame:json.Marshal fail, error:", err.Error())
return "", err
}
return string(bs), nil
}
func (*GameHallHandler) GetSavedGameList(ctx context.Context, account string) (r []string, err error) {
savedGameList := models.GetAllSavedGame(account)
for _, savedGame := range savedGameList {
savedGameMap := make(map[string]interface{})
savedGameMap["id"] = savedGame.Id
saveTime := savedGame.SaveTime
saveTimeStr := strconv.Itoa(int(saveTime.Month())) + "月" + strconv.Itoa(saveTime.Day()) + "日" + " " + strconv.Itoa(saveTime.Hour()) + ":" + strconv.Itoa(saveTime.Minute())
savedGameMap["saveTime"] = saveTimeStr
savedGameMap["name"] = savedGame.GameName
bs, err := json.Marshal(savedGameMap)
if err != nil {
panic(-1)
}
r = append(r, string(bs))
}
return r, nil
}
func (*GameHallHandler) GetDeskList(ctx context.Context) (r []*zgobandRPC.Desk, err error) {
desks, err := models.QueryAllDesk()
for i:=0; i<len(desks); i++ {
var ready1 bool = true
var ready2 bool = true
if desks[i].Ready1 == nil || desks[i].Ready1[0] == 0 {
ready1 = false
}
if desks[i].Ready2 == nil || desks[i].Ready2[0] == 0 {
ready2 = false
}
d := &zgobandRPC.Desk{DeskID:desks[i].Deskid, Player1:desks[i].Player1, Player2:desks[i].Player2, Ready1:ready1, Ready2:ready2}
r = append(r, d)
}
return r, err
}
// #TODO update ready
func (*GameHallHandler) LeaveSeat(ctx context.Context, account string, deskID int32, seatID int32) (r int32, err error) {
desk, err := models.GetDesk(deskID)
if err != nil {
return -1, err
}
err = models.DelSeat(deskID, seatID)
if err != nil {
return -1, err
}
ret := 0
if desk.Player1!="" && desk.Player2!="" && desk.Ready2[0]==1 && desk.Ready1[0]==1 {
var otherSide string
if seatID == 1 {
otherSide = desk.Player2
} else if(seatID == 2) {
otherSide = desk.Player1
}
// 计算输赢积分
models.EscapeUpdate(account)
vo.DeleteChessBoard(desk.Player1, desk.Player2)
models.WinUpdate(otherSide)
ret = 1
}
models.CreateOrUpdatePlayerStat(account, 0, int(deskID), int(seatID))
msgPush.PushSitDownMessage("", int(deskID), int(seatID), nil)
return int32(ret), nil
}
func (*GameHallHandler) SetReady(ctx context.Context, account string, deskID int32, seatID int32, isReady bool) (err error) {
err = models.SetReady(deskID, seatID, isReady)
if err != nil {
return err
}
var anotherSeat int32
if seatID == 1 {
anotherSeat = 2
} else {
anotherSeat = 1
}
_account, _isReady, _ := models.GetSeatAccountInfo(deskID, anotherSeat)
var player1 string
var player2 string
if seatID == 1 {
player1 = account
player2 = _account
} else if seatID == 2 {
player1 = _account
player2 = account
}
if isReady && _isReady{
// 清空上一局下棋过程
models.CreateOrUpdatePlayerStat(account, 3, int(deskID), int(seatID))
vo.DeleteGameProcess(player1, player2)
} else if(isReady) {
models.CreateOrUpdatePlayerStat(account, 2, int(deskID), int(seatID))
}
msgPush.PushReadyChangeMessage(account, int(deskID), int(seatID), isReady)
return err
}
func (*GameHallHandler) GetSeatInfo(ctx context.Context, deskID int32, seatID int32) (r *zgobandRPC.PlayerInfo, err error) {
account, isReady, err := models.GetSeatAccountInfo(deskID, seatID)
if err != nil {
return nil, err
}
if account == "" {
return nil, nil
}
player := models.QueryPlayer(account)
r = &zgobandRPC.PlayerInfo{}
r.Nickname = player.Nickname
r.EscapeRound = int32(player.Escaperound)
r.LoseRound = int32(player.Loseround)
r.WinRound = int32(player.Winround)
r.Core = int32(player.Score)
r.DrawRound = int32(player.Drawround)
r.Account = account
r.IsReady = &isReady
return r, nil
}
func (*GameHallHandler) DelSavedGame(ctx context.Context, id int32) (err error) {
models.DelSavedGame(int(id))
return nil
}