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udp.go
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package main
import (
"fmt"
"net"
"sync"
"time"
"github.com/shadowsocks/go-shadowsocks2/socks"
)
type mode int
const (
remoteServer mode = iota
relayClient
socksClient
)
const udpBufSize = 64 * 1024
// Listen on laddr for UDP packets, encrypt and send to server to reach target.
func udpLocal(laddr, server, target string, shadow func(net.PacketConn) net.PacketConn) {
srvAddr, err := net.ResolveUDPAddr("udp", server)
if err != nil {
logf("UDP server address error: %v", err)
return
}
tgt := socks.ParseAddr(target)
if tgt == nil {
err = fmt.Errorf("invalid target address: %q", target)
logf("UDP target address error: %v", err)
return
}
c, err := net.ListenPacket("udp", laddr)
if err != nil {
logf("UDP local listen error: %v", err)
return
}
defer c.Close()
nm := newNATmap(config.UDPTimeout)
buf := make([]byte, udpBufSize)
copy(buf, tgt)
logf("UDP tunnel %s <-> %s <-> %s", laddr, server, target)
for {
n, raddr, err := c.ReadFrom(buf[len(tgt):])
if err != nil {
logf("UDP local read error: %v", err)
continue
}
pc := nm.Get(raddr.String())
if pc == nil {
pc, err = net.ListenPacket("udp", "")
if err != nil {
logf("UDP local listen error: %v", err)
continue
}
pc = shadow(pc)
nm.Add(raddr, c, pc, relayClient)
}
_, err = pc.WriteTo(buf[:len(tgt)+n], srvAddr)
if err != nil {
logf("UDP local write error: %v", err)
continue
}
}
}
// Listen on laddr for Socks5 UDP packets, encrypt and send to server to reach target.
func udpSocksLocal(laddr, server string, shadow func(net.PacketConn) net.PacketConn) {
srvAddr, err := net.ResolveUDPAddr("udp", server)
if err != nil {
logf("UDP server address error: %v", err)
return
}
c, err := net.ListenPacket("udp", laddr)
if err != nil {
logf("UDP local listen error: %v", err)
return
}
defer c.Close()
nm := newNATmap(config.UDPTimeout)
buf := make([]byte, udpBufSize)
for {
n, raddr, err := c.ReadFrom(buf)
if err != nil {
logf("UDP local read error: %v", err)
continue
}
pc := nm.Get(raddr.String())
if pc == nil {
pc, err = net.ListenPacket("udp", "")
if err != nil {
logf("UDP local listen error: %v", err)
continue
}
logf("UDP socks tunnel %s <-> %s <-> %s", laddr, server, socks.Addr(buf[3:]))
pc = shadow(pc)
nm.Add(raddr, c, pc, socksClient)
}
_, err = pc.WriteTo(buf[3:n], srvAddr)
if err != nil {
logf("UDP local write error: %v", err)
continue
}
}
}
// Packet NAT table
type natmap struct {
sync.RWMutex
m map[string]net.PacketConn
timeout time.Duration
}
func newNATmap(timeout time.Duration) *natmap {
m := &natmap{}
m.m = make(map[string]net.PacketConn)
m.timeout = timeout
return m
}
func (m *natmap) Get(key string) net.PacketConn {
m.RLock()
defer m.RUnlock()
return m.m[key]
}
func (m *natmap) Set(key string, pc net.PacketConn) {
m.Lock()
defer m.Unlock()
m.m[key] = pc
}
func (m *natmap) Del(key string) net.PacketConn {
m.Lock()
defer m.Unlock()
pc, ok := m.m[key]
if ok {
delete(m.m, key)
return pc
}
return nil
}
func (m *natmap) Add(peer net.Addr, dst, src net.PacketConn, role mode) {
m.Set(peer.String(), src)
go func() {
timedCopy(dst, peer, src, m.timeout, role)
if pc := m.Del(peer.String()); pc != nil {
pc.Close()
}
}()
}
// copy from src to dst at target with read timeout
func timedCopy(dst net.PacketConn, target net.Addr, src net.PacketConn, timeout time.Duration, role mode) error {
buf := make([]byte, udpBufSize)
for {
src.SetReadDeadline(time.Now().Add(timeout))
n, raddr, err := src.ReadFrom(buf)
if err != nil {
return err
}
switch role {
case remoteServer: // server -> client: add original packet source
srcAddr := socks.ParseAddr(raddr.String())
copy(buf[len(srcAddr):], buf[:n])
copy(buf, srcAddr)
_, err = dst.WriteTo(buf[:len(srcAddr)+n], target)
case relayClient: // client -> user: strip original packet source
srcAddr := socks.SplitAddr(buf[:n])
_, err = dst.WriteTo(buf[len(srcAddr):n], target)
case socksClient: // client -> socks5 program: just set RSV and FRAG = 0
_, err = dst.WriteTo(append([]byte{0, 0, 0}, buf[:n]...), target)
}
if err != nil {
return err
}
}
}