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Every hour wts.zold.io server (you can see its source code) selects the best 8 nodes out of those it can see and pays them 1 ZLD, distributing equally. If it can’t find eight nodes, it uses as many as it can find.
It seems that current situatuion leaves no chance for new node holder to get a payment in a weeks or months. There's number of nodes with score of 100+. Those players blocks others from getting into "top" list. So it seems that there's no way for new node holder to get a reward unless old players leave network.
Probably newcomer supposed to just overwhelm old players with computational power? That's a little bit unclear for now.
My proposal is to make hosting bonuses distribution more encouraging, e.g.:
reward N top nodes
also reward M random nodes, excluding top ones
To Reproduce
Steps to reproduce the behavior:
Run new node
Wait for days
Get nothing
Expected behavior
Run new node
Get a reward in reasonable amount of time
The text was updated successfully, but these errors were encountered:
Describe the bug
As docs says:
https://blog.zold.io/2018/08/14/hosting-bonuses.html
It seems that current situatuion leaves no chance for new node holder to get a payment in a weeks or months. There's number of nodes with score of 100+. Those players blocks others from getting into "top" list. So it seems that there's no way for new node holder to get a reward unless old players leave network.
Probably newcomer supposed to just overwhelm old players with computational power? That's a little bit unclear for now.
My proposal is to make hosting bonuses distribution more encouraging, e.g.:
N
top nodesM
random nodes, excluding top onesTo Reproduce
Steps to reproduce the behavior:
Expected behavior
The text was updated successfully, but these errors were encountered: