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dijkstras.cpp
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dijkstras.cpp
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#include <unordered_map>
#include <vector>
#include <limits>
#include <algorithm>
#include <iostream>
using namespace std;
class Graph
{
unordered_map<char, const unordered_map<char, int>> vertices;
public:
void add_vertex(char name, const unordered_map<char, int>& edges)
{
vertices.insert(unordered_map<char, const unordered_map<char, int>>::value_type(name, edges));
}
vector<char> shortest_path(char start, char finish)
{
unordered_map<char, int> distances;
unordered_map<char, char> previous;
vector<char> nodes;
vector<char> path;
auto comparator = [&] (char left, char right) { return distances[left] > distances[right]; };
for (auto& vertex : vertices)
{
if (vertex.first == start)
{
distances[vertex.first] = 0;
}
else
{
distances[vertex.first] = numeric_limits<int>::max();
}
nodes.push_back(vertex.first);
push_heap(begin(nodes), end(nodes), comparator);
}
while (!nodes.empty())
{
pop_heap(begin(nodes), end(nodes), comparator);
char smallest = nodes.back();
nodes.pop_back();
if (smallest == finish)
{
while (previous.find(smallest) != end(previous))
{
path.push_back(smallest);
smallest = previous[smallest];
}
break;
}
if (distances[smallest] == numeric_limits<int>::max())
{
break;
}
for (auto& neighbor : vertices[smallest])
{
int alt = distances[smallest] + neighbor.second;
if (alt < distances[neighbor.first])
{
distances[neighbor.first] = alt;
previous[neighbor.first] = smallest;
make_heap(begin(nodes), end(nodes), comparator);
}
}
}
return path;
}
};
int main()
{
Graph g;
g.add_vertex('A', {{'B', 7}, {'C', 8}});
g.add_vertex('B', {{'A', 7}, {'F', 2}});
g.add_vertex('C', {{'A', 8}, {'F', 6}, {'G', 4}});
g.add_vertex('D', {{'F', 8}});
g.add_vertex('E', {{'H', 1}});
g.add_vertex('F', {{'B', 2}, {'C', 6}, {'D', 8}, {'G', 9}, {'H', 3}});
g.add_vertex('G', {{'C', 4}, {'F', 9}});
g.add_vertex('H', {{'E', 1}, {'F', 3}});
for (char vertex : g.shortest_path('A', 'H'))
{
cout << vertex << endl;
}
return 0;
}