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GDC 2019 / Back to the Future! Working with Deterministic Simulation …
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…in For Honor
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0xFA11 authored Sep 29, 2024
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- [2018 / 8 Frames in 16ms](https://www.youtube.com/watch?v=7jb0FOcImdg) - Rollback Networking in Mortal Kombat and Injustice 2 by Michael Stallone.
- [2018 / For Honor: From a Great Launch to Live Period](https://www.gdcvault.com/play/1024949/-For-Honor-From-a) - By Damien Kieken and Roman Campos Oriola.
- [2018 / It IS Rocket Science!](https://www.gdcvault.com/play/1024972/It-IS-Rocket-Science-The) - The physics and networking of Rocket League in details by Jared Cone.
- [2019 / Back to the Future! Working with Deterministic Simulation in For Honor](https://gdcvault.com/play/1026077/Back-to-the-Future-Working) - by Jennifer Henry.
- [2019 / Quantum Deep Dive](https://vimeo.com/335798361/2f90c04a30) - Photon Quantum Network Engine for Unity by Eric from Exit Games.
- Unreal Engine Livestream
- [Replication Graph](https://www.youtube.com/watch?v=CDnNAAzgltw) - Epic's dev-team demonstrates UE 4.20's new Replication Graph feature.
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