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Add Delta Rollback: New optimizations for Rollback Netcode to the list #67

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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -33,6 +33,7 @@
- [Real Time Multiplayer in HTML5](http://buildnewgames.com/real-time-multiplayer/) - Sven Bergström's multiplayer game development on the web guide.
- [Replication in Networked Games](https://0fps.net/2014/02/10/replication-in-networked-games-overview-part-1/) - Mikola Lysenko's replication articles for JavaScript-based multiplayer.
- [Rollback Networking in INVERSUS](http://blog.hypersect.com/rollback-networking-in-inversus/) - Ryan Juckett's post on a peer-to-peer rollback system in multiplayer.
- [Delta Rollback: New optimizations for Rollback Netcode](https://medium.com/@david.dehaene/delta-rollback-new-optimizations-for-rollback-netcode-7d283d56e54b) - Rollback Netcode optimizations for a 10 players action game.
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Thank you! I'll take a look and hopefully merge when I have a bit free time soon, really appreciate your contribution!

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hey @BimDav, now I get to go through the article and also checked out GitLab repo then I came across this YouTube playlist: https://www.youtube.com/playlist?list=PLCBLMvLIundBXwTa6gwlOUNc29_9btoir
I didn't go through the whole playlist, so I figured I might ask you directly since you're the author of all of these good stuff :)
should we rather have a link to the YouTube playlist or just a link to this main article in the articles section?
what would you suggest and why?

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hey, I'm not the author of these videos ;) but they really cover well the basics of Rollback Netcode, so it definitely makes sense to add them as well! The article in the PR is more about new approach / optimizations to Rollback Netcode.

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what was I thinking?! yeah, I should never try to do so much in the middle of the night :D
sounds good, I'll get this in and go watch the playlist later to potentially add to the list.
thank you for your contribution to the community! :)

- [Source Multiplayer Networking](https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking) - Valve's Source engine wiki including advanced game networking topics.
- [Sync Host Overview](https://www.gamedevs.org/uploads/introduction-to-sync-host.pdf) - A slide deck covering Sync Host architecture by Peter Kao from Insomniac Games.
- [Tech-Stack of the Ultima Online Servers](https://www.quora.com/What-was-the-technology-stack-driving-the-original-Ultima-Online-servers) - A summary of UO tech-stack by Raph Koster and Brian Crowder.
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