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Some grammar fixes and clarifications (#424)
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BellringerQuinn authored Nov 4, 2024
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Expand Up @@ -13,7 +13,7 @@ This will give you access to authentication via:

## Built-in UI Setup

You can simply duplicate the `[BP_CustomSpectatorPawn]` but since it and its parent class reside within the realm of the plugin, during updates all modifications you make within the plugin could potentially be lost. These are here as a reference for how things should be done. We recommend you duplicate the `BP_CustomSpectatorPawn` out of the plugin folder, then update its parent class to a C++ class of your own making that also resides outside the plugins content folder.
You can use the `[BP_CustomSpectatorPawn]` but since it and its parent class reside within the realm of the plugin, during updates all modifications you make within the plugin would be lost. These serve primarily as a reference and starting point. We *highly recommend* you duplicate the `BP_CustomSpectatorPawn` out of the plugin folder, then update its parent class to a C++ class of your own making that also resides outside the plugins content folder.

Some additional setup of the GameMode will need to be done prior to any UI showing up. The SequencePlugin comes bundled with an example GameMode `[GM_Sequence]` stored within `[Demonstration]` in the plugin content folder. Duplicate this GameMode and move it outside the plugin folder. Then open up `[GM_Sequence]` and set the DefaultPawn to the Pawn Blueprint you've just made.

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