Skip to content

Releases: 10Dozen/dzn_dynai

dzn DynAI 1.0

28 Mar 15:29
Compare
Choose a tag to compare

Added:

  • Ability to define specific vehicle positions by synchronizing zone's GameLogic with Location - Outpost objects
  • Zeus Compatibility ('T' key over Zeus interface)
  • Vehicle Behavior: Frontal/Full frontal hold
  • Cache: Remove cached groups on death of non-cached members

Tweaked:

  • Infantry Indoor behavior
  • Vehicle crew reveals nearby units for accurate driving
  • Rating added to spawned units to avoid friendly fire

dzn DynAI 0.7

19 Sep 12:26
Compare
Choose a tag to compare

Added:

  • Mission Parametes: Group amount multiplier
  • Ability to define zone's keypoints by synchronizing zone's GameLogic with Location - Area objects
  • Vehicle behavior: Vehicle Advance, Road Patrol, Road Hold
  • Group Response System: Ability to alert all zone's groups on reinforcement request
  • Group Response System: More than 1 group can provide reinforcement
  • Unit/Vehicle behavior: Waypoint timeouts

Tweaked:

  • Group Response requests conditions (hostiles and casualties)
  • Default skill type changed to Complex skill

Updated:

  • dzn Gear v2.3
  • dzn CommonFunctions v0.7

dzn DynAI 0.6

19 Sep 12:16
Compare
Choose a tag to compare
dynai-0.6

Update dzn_dynai_init.sqf