Skip to content

Ver 0.4.0

Compare
Choose a tag to compare
@443eb9 443eb9 released this 28 Jan 07:54
· 136 commits to master since this release

What's New:

  • Basic support for Tiled (Experimental)
  • (De)Serializing for physics layers.
  • Unified the format of different tilemap layers.
  • Allow mapping texture index to animation for LDtk maps.
  • Split the LdtkLevelManager into small resources and simplified the api.
  • Relaxed dependencies. #11
  • Removed redundant components in tilemap bundles and renamed tilemap_transform to transform.
  • Added bunch of new functions for aabbs.
  • Added TilemapAxisFlip which allows you to flipping the extend direction of tilemaps.
  • Removed LdtkLevelManager when initializing LDtk entities.
  • Removed TileCollision event.

What's Fixed:

  • Isometric tilemaps have the wrong default pivot. It supposed to be [0, 0] but actually [0.5, 0].
  • Colliders for isometric tiles have the wrong position when it's parent has the pivot other than [0, 0].
  • Tiles of tilemaps won't despawn after the tilemaps is saved.
  • Wfc module panics if fail.
  • Compilation bug due to winit v0.28.7 #8
  • Fix broken link in README.md #9
  • Hexagonal tilemaps are not affected by TilemapPivot.