Releases
0.4.0
443eb9
released this
28 Jan 07:54
What's New:
Basic support for Tiled (Experimental)
(De)Serializing for physics layers.
Unified the format of different tilemap layers.
Allow mapping texture index to animation for LDtk maps.
Split the LdtkLevelManager
into small resources and simplified the api.
Relaxed dependencies. #11
Removed redundant components in tilemap bundles and renamed tilemap_transform
to transform
.
Added bunch of new functions for aabbs.
Added TilemapAxisFlip
which allows you to flipping the extend direction of tilemaps.
Removed LdtkLevelManager
when initializing LDtk entities.
Removed TileCollision
event.
What's Fixed:
Isometric tilemaps have the wrong default pivot. It supposed to be [0, 0]
but actually [0.5, 0]
.
Colliders for isometric tiles have the wrong position when it's parent has the pivot other than [0, 0]
.
Tiles of tilemaps won't despawn after the tilemaps is saved.
Wfc module panics if fail.
Compilation bug due to winit v0.28.7 #8
Fix broken link in README.md #9
Hexagonal tilemaps are not affected by TilemapPivot
.
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