Releases: 50DKP/FF2-Official
Releases · 50DKP/FF2-Official
FF2 1.10.14
FF2 1.10.13
- Fixed insta-backstab issues (@50Wliu from @tom0034)
- Fixed team-changing exploit (@50Wliu from Edge_)
- [Server] Fixed an error message logging the wrong values (@50Wliu)
FF2 1.10.12
- Actually fixed BGMs not looping (@50Wliu from @WakaFloockaFlame, again)
- Fixed new clients not respecting the current music state (@50Wliu from @shadow93)
In addition, the provided freak_fortress_2.smx
should no longer depend on RTD in order to run.
FF2 1.10.11
- Fixed BGMs not looping (@50Wliu from @WakaFloockaFlame)
FF2 1.10.10
- Fixed multiple BGM issues in 1.10.9 (@50Wliu, @shadow93, @Nopied, @WakaFloockaFlame, and others)
- Automatically start BGMs for new clients (@50Wliu)
- Fixed the top damage dealt sometimes displaying as 0 damage (@naydef)
- Added back Shortstop reload penalty to reflect its buff in the Meet Your Match update (@50Wliu)
- [Server] Fixed an invalid client error in ff2_1st_set_abilities.sp (@50Wliu)
- [Server] Fixed a GetEntProp error (@50Wliu from @Hemen353)
FF2 1.10.9
- Fixed a critical exploit related to sv_cheats (naydef)
- Updated weapons for the Tough Break update (Wliu)
- Partially synced with VSH (all changes listed courtesy of VSH contributors and @shadow93)
- VSH: Don't play end-of-round announcer sounds
- VSH: Increase boss damage to 210% (up from 200%)
- VSH: Give scout bosses +3 capture rate instead of +4
- VSH: Don't actually call for medic when activating rage
- VSH: Override attributes for all mediguns and syringe guns
- Fixed Ambassador, Diamondback, Phlogistinator, and the Manmelter not dealing the correct damage (Dalix)
- Adjusted medigun and Dead Ringer mechanics to provide a more native experience (Wliu)
- Prevent
autoteam
spam and possible crashes (naydef) - Fixed boss's health not appearing correctly before round start (Wliu)
- Fixed
ff2_alive
...again (Wliu from Dalix) - Fixed
BossInfoTimer
(that thing no one knows about because it never worked) (Wliu) - Reset clone status properly (Wliu)
- Don't allow
sound_kill_*
andsound_hit
to overlap each other (Wliu from WakaFlocka) - Prevent
sound_lastman
sounds from overlapping with regular kill sounds (Wliu from WakaFlocka) - Updated Russian translation (silenser)
- [Server] Make sure the entity is valid before creating a healthbar (shadow93)
- [Server] Fixed invalid client errors originating from
ff2_1st_set_abilities.sp
(Wliu) - [Server] Added
ff2_start_music
command for symmetry (Wliu from WakaFlocka) - [Dev] Actually make
FF2_OnMusic
work (Wliu from shadow93) - [Dev] Rewrote BGM code (Wliu)
- [Dev] Fixed ability sounds playing even if the ability was canceled in
FF2_PreAbility
(Wliu from xNanoChip)*
freak_fortress_2.tar.gz
and freak_fortress_2.zip
are not present this time due to an incorrect binary.
FF2 1.10.8
A critical bugfix release to fix the Powerjack and Kunai one-hit killing bosses.
Thanks again to @naydef for supplying the fix.
FF2 1.10.7
🚨 WARNING: DO NOT USE THIS RELEASE. Use 1.10.8 instead. 🚨
1.10.7 is yet another maintenance release that fixes issues with companions and living spectators.
- Fixed companions always having default rage damage and lives, even if specified otherwise (Wliu from Shadow)
- Fixed bosses instantly losing if a boss disconnected while there were still other bosses alive (Shadow from Spyper)
- Fixed minions receiving benefits intended only for normal players (Wliu)
- Removed Shortstop reload penalty (Starblaster64)
- Whitelisted the Shooting Star (Wliu)
- Fixed large amounts of lives being cut off when being displayed (Wliu)
- More living spectator fixes (naydef, Shadow)
- Fixed health bar not updating when goomba-ing the boss (Wliu from Akuba)
- [Server] Added arg12 to rage_cloneattack to determine whether or not clones die after their boss dies (Wliu)
- [Server] Fixed
UTIL_SetModel not precached
crashes when usingmodel_projectile_replace
(Wliu from Shadow) - [Server]
ff2_crits
now defaults to 0 instead of 1 (Wliu from Spyper) - [Server] Fixed divide by 0 errors (Wliu)
- [Dev] Fixed FF2_OnAlivePlayersChanged not returning the number of minions (Wliu)
- [Dev] Fixed PDAs and sappers not being usable when given to bosses (Shadow)
FF2 1.10.6
1.10.6 includes changes to the default health formula and weapon balances for Gunmettle, along with many, many bug fixes.
- Updated the default health formula to match VSH's (Wliu)
- Updated for compatibility with the Gunmettle update (Wliu, Shadow, Starblaster64, Chdata, sarysa, and others)
- Fixed boss weapon animations sometimes not working (Chdata)
- Disconnecting bosses now get replaced by the person with the second-highest queue points (Shadow)
- Fixed bosses rarely becoming 'living spectators' during the first round (Shadow/Wliu)
- Fixed large amounts of damage insta-killing multi-life bosses (Wliu from Shadow)
- Fixed death effects triggering when FF2 wasn't active (Shadow)
- Fixed
'sound_fail'
playing even when the boss won (Shadow) - Fixed charset voting again (Wliu from Shadow)
- Fixed bravejump sounds not playing (Wliu from Maximilian_)
- Fixed end-of-round text occasionally showing random symbols and file paths (Wliu)
- Updated Russian translations (Maximilian_)
- [Server] Fixed
UTIL_SetModel not precached
crashes (Shadow/Wliu) - [Server] Fixed Array Index Out of Bounds errors when there are more than 32 chances (Wliu from Maximilian_)
- [Server] Fixed invalid client errors in
easter_abilities.sp
(Wliu) - [Server] Missing boss files are now logged (Shadow)
- [Dev] Added
FF2_StartMusic
that was missing from the include file (Wliu from Shadow) - [Dev]
FF2_GetBossIndex
now makes sure the client index passed is valid (Wliu) - [Dev] Rewrote the health formula parser and fixed a few bugs along the way (WildCard65/Wliu)
- [Dev] Prioritized exact matches in
OnSpecialSelected
and added a 'preset' bool (Wliu from Shadow) - [Dev] Removed deprecated
FCVAR_PLUGIN
cvar flags (Wliu)
freak_fortress_2.tar.gz is missing because Travis failed me once again. I may or may not rectify that.
FF2 1.10.5
- Fixed slow-mo being extremely buggy (Wliu from various)
- Fixed the Festive SMG not getting crits (Wliu from Dalix)
- Fixed teleport sounds not being played (Wliu from Dalix)
!ff2_stop_music
can now target specific clients (Wliu)- [Server] Fixed multiple sounds not working after TF2 changed the default sound extension type (Wliu)
- [Dev] Fixed rage damage not resetting after using
FF2_SetBossRageDamage
(Wliu from WildCard65)