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Re-texture EMC module
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62832 committed Apr 27, 2024
1 parent f059b15 commit eb87f49
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16 changes: 12 additions & 4 deletions README.md
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Expand Up @@ -12,8 +12,12 @@ report them on the [issue tracker][issues] as they arise.

## Features
### ME EMC Module
Retrieves all transmutation/EMC knowledge from the player who placed down the module to provide ME
networks with information on stored EMC and transmutable items.
Retrieves all transmutation/EMC knowledge from the player who placed down the module to provide ME networks with
information on stored EMC and transmutable items. Can be placed anywhere at all on the network to function.

![EMC module in-world](img/module1.png)

![EMC module crafting recipe](img/module2.png)

Multiple modules may be placed down on one network by any number of different players / knowledge providers, but only
one module per knowledge provider will contribute to the stored EMC figure and available "craftable" known items.
Expand All @@ -31,8 +35,12 @@ the EMC stored on a network based on subsequent powers of an arbitrarily large n
*Work in progress, coming soon...*

## License
All code is licensed under [LGPLv3][lgpl-v3], in adherence to the same license used by Applied Energistics 2 and with some code borrowed from AE2 itself.
All assets are licensed under [CC BY-NC-SA 3.0][by-nc-sa-3.0], in adherence to the same license used by AE2 and with most deriving from AE2's own assets.
All code is licensed under [LGPLv3][lgpl-v3], in adherence to the same license used by Applied Energistics 2 and with
some code borrowed from AE2 itself.

All assets are licensed under [CC BY-NC-SA 3.0][by-nc-sa-3.0], in adherence to the same license used by AE2 and with
most deriving from AE2's and ProjectE's own assets. Some assets have been provided externally as courtesy of
[Sea_Kerman](https://modrinth.com/user/Sea_Kerman).

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9 changes: 0 additions & 9 deletions src/main/java/gripe/_90/appliede/AppliedE.java
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Expand Up @@ -45,15 +45,6 @@ public static ResourceLocation id(String path) {
public static final RegistryObject<Item> TRANSMUTATION_PATTERN =
ITEMS.register("transmutation_pattern", TransmutationPatternItem::new);

/*
public static final RegistryObject<Item> CABLE_EMC_INTERFACE = ITEMS.register(
"cable_emc_interface",
() -> Util.make(() -> {
PartModels.registerModels(PartModelsHelper.createModels(EMCInterfacePart.class));
return new PartItem<>(new Item.Properties(), EMCInterfacePart.class, EMCInterfacePart::new);
}));
*/

public static final BigInteger TIER_LIMIT = BigInteger.valueOf((long) Math.pow(2, 42));

public AppliedE() {
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