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rename MDL functions
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ld-kerley committed Feb 9, 2025
1 parent 70e2bc8 commit f727488
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Showing 2 changed files with 8 additions and 11 deletions.
11 changes: 4 additions & 7 deletions source/MaterialXGenMdl/mdl/materialx/noise.mdl
Original file line number Diff line number Diff line change
Expand Up @@ -530,10 +530,7 @@ export float4 mx_fractal2d_noise_float4(
return float4(c.x, c.y, c.z, a);
}

// TODO - do we want to rename these to mx_fractal3D_noise_float - if so where else might things need to be updated
// leaving this refactor out of the current PR for now as I don't have a good MDL test setup.

export float mx_fractal_noise_float(
export float mx_fractal3d_noise_float(
float3 mxp_p = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position()),
int mxp_octaves = 3,
float mxp_lacunarity = 2.0,
Expand All @@ -553,7 +550,7 @@ export float mx_fractal_noise_float(
return result;
}

export float3 mx_fractal_noise_float3(
export float3 mx_fractal3d_noise_float3(
float3 mxp_p = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position()),
int mxp_octaves = 3,
float mxp_lacunarity = 2.0,
Expand All @@ -573,7 +570,7 @@ export float3 mx_fractal_noise_float3(
return result;
}

export float2 mx_fractal_noise_float2(
export float2 mx_fractal3d_noise_float2(
float3 mxp_p = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position()),
int mxp_octaves = 3,
float mxp_lacunarity = 2.0,
Expand All @@ -586,7 +583,7 @@ export float2 mx_fractal_noise_float2(
mx_fractal_noise_float(mxp_p+float3(19, 193, 17), mxp_octaves, mxp_lacunarity, mxp_diminish));
}

export float4 mx_fractal_noise_float4(
export float4 mx_fractal3d_noise_float4(
float3 mxp_p = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position()),
int mxp_octaves = 3,
float mxp_lacunarity = 2.0,
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8 changes: 4 additions & 4 deletions source/MaterialXGenMdl/mdl/materialx/stdlib_1_6.mdl
Original file line number Diff line number Diff line change
Expand Up @@ -4418,7 +4418,7 @@ export float mx_fractal3d_float(
float3 mxp_position = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position())
)
{
float v = noise::mx_fractal_noise_float(mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
float v = noise::mx_fractal3d_noise_float(mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
return v * mxp_amplitude;
}

Expand All @@ -4430,7 +4430,7 @@ export float2 mx_fractal3d_float2(
float3 mxp_position = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position())
)
{
float2 v = noise::mx_fractal_noise_float2(mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
float2 v = noise::mx_fractal3d_noise_float2(mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
return v * mxp_amplitude;
}

Expand All @@ -4442,7 +4442,7 @@ export float3 mx_fractal3d_float3(
float3 mxp_position = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position())
)
{
float3 v = noise::mx_fractal_noise_float3(mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
float3 v = noise::mx_fractal3d_noise_float3(mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
return v * mxp_amplitude;
}

Expand All @@ -4454,7 +4454,7 @@ export float4 mx_fractal3d_float4(
float3 mxp_position = state::transform_point(state::coordinate_internal, state::coordinate_object, state::position())
)
{
float4 v = noise::mx_fractal_noise_float4(mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
float4 v = noise::mx_fractal3d_noise_float4(mxp_position, mxp_octaves, mxp_lacunarity, mxp_diminish);
return v * mxp_amplitude;
}

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