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Tigers - Melley Gebretatios #123

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Tigers - Melley Gebretatios #123

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mell2022
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@spitsfire spitsfire left a comment

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Nice job, Melley! There's some refactoring you could do to updateLike so that it updates the count of hearts, but also updates the chatData.

If you have any questions, please let me know.

Comment on lines +12 to +14
// console.log(id, ChatData);
// console.log(like);
// console.log(id.liked);

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Remember to delete any commented out code or print statements used for debugging before turning in your final submission

Suggested change
// console.log(id, ChatData);
// console.log(like);
// console.log(id.liked);

Comment on lines +17 to +19
// console.log('newMessage');
// console.log(newMessage);
// console.log(like);

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Suggested change
// console.log('newMessage');
// console.log(newMessage);
// console.log(like);

import './App.css';
// import ChatEntry from './components/ChatEntry';

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Suggested change
// import ChatEntry from './components/ChatEntry';

// console.log(like);
// console.log(id.liked);

const newMessage = ChatData.find((entry) => entry.id === id);

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I think we can refactor this function so we aren't iterating twice. By separating the message out here, we now lose track of where it is in the data structure. So we have to iterate through a second time to put it back in.

Let's just do everything at once inside the bottom loop.

setChatData([...ChatData]);
if (like) {
setLikeCount(likeCount + 1);
console.log('setLikeCount');

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Suggested change
console.log('setLikeCount');

}
if (!like) {
setLikeCount(likeCount - 1);
console.log('setLikeCount2');

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Suggested change
console.log('setLikeCount2');

Comment on lines +7 to +10
// console.log('ChatEntry');
const onLikeButtonClick = () => {
// console.log('onLikeButtonClick');
// console.log(liked);

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Suggested change
// console.log('ChatEntry');
const onLikeButtonClick = () => {
// console.log('onLikeButtonClick');
// console.log(liked);
const onLikeButtonClick = () => {

Comment on lines +12 to +20
const updatedMessage = {
id: id,
body: body,
sender: sender,
timeStamp: timeStamp,
liked: !liked,
};
updateMessage(updatedMessage.id, updatedMessage.liked);
};

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This works just fine, and it's an example we show in Learn.

But consider that updateMessage has been given the responsibility to update the likes, right? Let updateMessage take care of it by reassigning liked. All onLikeButtonClick should do is grab the id that updateMessage needs and pass it through.

Comment on lines +23 to +24
// console.log(likeColor);
// console.log(onLikeButtonClick);

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Suggested change
// console.log(likeColor);
// console.log(onLikeButtonClick);

// console.log(newMessage);
// console.log(like);
newMessage.liked = like;
setChatData([...ChatData]);

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The newMessage is never put back into chatData, so the hearts in the ChatEntry components never change color, which is why one of the Wave 3 tests doesn't pass.

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2 participants