Ruth and Roth 2.0 are low-poly mesh bodies, specifically designed for OpenSimulator. They are built to use standard Second Life(TM) UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from the OpenSimulator Community.
Github Repository: https://github.com/RuthAndRoth/Ruth
MeWe Community Page: https://mewe.com/group/5bbe0189a5f4e57c73569fb9
Google+ Community Page (archive only, no longer active): https://plus.google.com/communities/103360253120662433219
The Ruth/Roth 2.0 current release files have been kept in a number of 'Current Release' directories before now. We have renamed these directories to 'Release' as there is no longer a need to distinguish which release they belong to.
The Ruth 2.0 RC2 release files have been kept in a number of 'Previous Release' directories in the repo. These have been archived into a git branch named 'archive-ruth-rc2' and the directories renamed 'Release' in that branch. These 'Previous Release' directories will be removed from the master branch in the near future.
We have moved all personal directories under the new top-level directory 'Contrib'. These continue to be used as they always have, as a place for team members to put things that are still under development before (or until) they are merged into the master release directories.