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COPROCS: Update the NVAPI library to r334
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/************************************************************************************************************************************\ | ||
|* *| | ||
|* Copyright © 2012 NVIDIA Corporation. All rights reserved. *| | ||
|* *| | ||
|* NOTICE TO USER: *| | ||
|* *| | ||
|* This software is subject to NVIDIA ownership rights under U.S. and international Copyright laws. *| | ||
|* *| | ||
|* This software and the information contained herein are PROPRIETARY and CONFIDENTIAL to NVIDIA *| | ||
|* and are being provided solely under the terms and conditions of an NVIDIA software license agreement. *| | ||
|* Otherwise, you have no rights to use or access this software in any manner. *| | ||
|* *| | ||
|* If not covered by the applicable NVIDIA software license agreement: *| | ||
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOFTWARE FOR ANY PURPOSE. *| | ||
|* IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR IMPLIED WARRANTY OF ANY KIND. *| | ||
|* NVIDIA DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, *| | ||
|* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR PURPOSE. *| | ||
|* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, *| | ||
|* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, *| | ||
|* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE CODE. *| | ||
|* *| | ||
|* U.S. Government End Users. *| | ||
|* This software is a "commercial item" as that term is defined at 48 C.F.R. 2.101 (OCT 1995), *| | ||
|* consisting of "commercial computer software" and "commercial computer software documentation" *| | ||
|* as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) and is provided to the U.S. Government only as a commercial end item. *| | ||
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through 227.7202-4 (JUNE 1995), *| | ||
|* all U.S. Government End Users acquire the software with only those rights set forth herein. *| | ||
|* *| | ||
|* Any use of this software in individual and commercial software must include, *| | ||
|* in the user documentation and internal comments to the code, *| | ||
|* the above Disclaimer (as applicable) and U.S. Government End Users Notice. *| | ||
|* *| | ||
\************************************************************************************************************************************/ | ||
#pragma once | ||
#include"nvapi_lite_salstart.h" | ||
#include"nvapi_lite_common.h" | ||
#pragma pack(push,8) | ||
#ifdef __cplusplus | ||
extern "C" { | ||
#endif | ||
#if defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) | ||
//! \ingroup dx | ||
//! D3D_FEATURE_LEVEL supported - used in NvAPI_D3D11_CreateDevice() and NvAPI_D3D11_CreateDeviceAndSwapChain() | ||
typedef enum | ||
{ | ||
NVAPI_DEVICE_FEATURE_LEVEL_NULL = -1, | ||
NVAPI_DEVICE_FEATURE_LEVEL_10_0 = 0, | ||
NVAPI_DEVICE_FEATURE_LEVEL_10_0_PLUS = 1, | ||
NVAPI_DEVICE_FEATURE_LEVEL_10_1 = 2, | ||
NVAPI_DEVICE_FEATURE_LEVEL_11_0 = 3, | ||
} NVAPI_DEVICE_FEATURE_LEVEL; | ||
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#endif //defined(__cplusplus) && (defined(__d3d10_h__) || defined(__d3d10_1_h__) || defined(__d3d11_h__)) | ||
#if defined(__cplusplus) && defined(__d3d11_h__) | ||
/////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// FUNCTION NAME: NvAPI_D3D11_CreateDevice | ||
// | ||
//! DESCRIPTION: This function tries to create a DirectX 11 device. If the call fails (if we are running | ||
//! on pre-DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR DirectX 10.0+ | ||
//! OR DirectX 10.0 device. The function call is the same as D3D11CreateDevice(), but with an extra | ||
//! argument (D3D_FEATURE_LEVEL supported by the device) that the function fills in. This argument | ||
//! can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel is less than DirecX 10.0. | ||
//! | ||
//! SUPPORTED OS: Windows Vista and higher | ||
//! | ||
//! | ||
//! \since Release: 185 | ||
//! | ||
//! \param [in] pAdapter | ||
//! \param [in] DriverType | ||
//! \param [in] Software | ||
//! \param [in] Flags | ||
//! \param [in] *pFeatureLevels | ||
//! \param [in] FeatureLevels | ||
//! \param [in] SDKVersion | ||
//! \param [in] **ppDevice | ||
//! \param [in] *pFeatureLevel | ||
//! \param [in] **ppImmediateContext | ||
//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported | ||
//! | ||
//! \return NVAPI_OK if the createDevice call succeeded. | ||
//! | ||
//! \ingroup dx | ||
/////////////////////////////////////////////////////////////////////////////// | ||
NVAPI_INTERFACE NvAPI_D3D11_CreateDevice(IDXGIAdapter* pAdapter, | ||
D3D_DRIVER_TYPE DriverType, | ||
HMODULE Software, | ||
UINT Flags, | ||
CONST D3D_FEATURE_LEVEL *pFeatureLevels, | ||
UINT FeatureLevels, | ||
UINT SDKVersion, | ||
ID3D11Device **ppDevice, | ||
D3D_FEATURE_LEVEL *pFeatureLevel, | ||
ID3D11DeviceContext **ppImmediateContext, | ||
NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel); | ||
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#endif //defined(__cplusplus) && defined(__d3d11_h__) | ||
#if defined(__cplusplus) && defined(__d3d11_h__) | ||
/////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// FUNCTION NAME: NvAPI_D3D11_CreateDeviceAndSwapChain | ||
// | ||
//! DESCRIPTION: This function tries to create a DirectX 11 device and swap chain. If the call fails (if we are | ||
//! running on pre=DirectX 11 hardware), depending on the type of hardware it will try to create a DirectX 10.1 OR | ||
//! DirectX 10.0+ OR DirectX 10.0 device. The function call is the same as D3D11CreateDeviceAndSwapChain, | ||
//! but with an extra argument (D3D_FEATURE_LEVEL supported by the device) that the function fills | ||
//! in. This argument can contain -1 (NVAPI_DEVICE_FEATURE_LEVEL_NULL), if the requested featureLevel | ||
//! is less than DirectX 10.0. | ||
//! | ||
//! SUPPORTED OS: Windows Vista and higher | ||
//! | ||
//! | ||
//! \since Release: 185 | ||
//! | ||
//! \param [in] pAdapter | ||
//! \param [in] DriverType | ||
//! \param [in] Software | ||
//! \param [in] Flags | ||
//! \param [in] *pFeatureLevels | ||
//! \param [in] FeatureLevels | ||
//! \param [in] SDKVersion | ||
//! \param [in] *pSwapChainDesc | ||
//! \param [in] **ppSwapChain | ||
//! \param [in] **ppDevice | ||
//! \param [in] *pFeatureLevel | ||
//! \param [in] **ppImmediateContext | ||
//! \param [in] *pSupportedLevel D3D_FEATURE_LEVEL supported | ||
//! | ||
//!return NVAPI_OK if the createDevice with swap chain call succeeded. | ||
//! | ||
//! \ingroup dx | ||
/////////////////////////////////////////////////////////////////////////////// | ||
NVAPI_INTERFACE NvAPI_D3D11_CreateDeviceAndSwapChain(IDXGIAdapter* pAdapter, | ||
D3D_DRIVER_TYPE DriverType, | ||
HMODULE Software, | ||
UINT Flags, | ||
CONST D3D_FEATURE_LEVEL *pFeatureLevels, | ||
UINT FeatureLevels, | ||
UINT SDKVersion, | ||
CONST DXGI_SWAP_CHAIN_DESC *pSwapChainDesc, | ||
IDXGISwapChain **ppSwapChain, | ||
ID3D11Device **ppDevice, | ||
D3D_FEATURE_LEVEL *pFeatureLevel, | ||
ID3D11DeviceContext **ppImmediateContext, | ||
NVAPI_DEVICE_FEATURE_LEVEL *pSupportedLevel); | ||
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#endif //defined(__cplusplus) && defined(__d3d11_h__) | ||
#if defined(__cplusplus) && defined(__d3d11_h__) | ||
/////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// FUNCTION NAME: NvAPI_D3D11_SetDepthBoundsTest | ||
// | ||
//! DESCRIPTION: This function enables/disables the depth bounds test | ||
//! | ||
//! SUPPORTED OS: Windows Vista and higher | ||
//! | ||
//! | ||
//! \param [in] pDev The device to set depth bounds test | ||
//! \param [in] bEnable Enable(non-zero)/disable(zero) the depth bounds test | ||
//! \param [in] fMinDepth The minimum depth for depth bounds test | ||
//! \param [in] fMaxDepth The maximum depth for depth bounds test | ||
//! The valid values for fMinDepth and fMaxDepth | ||
//! are such that 0 <= fMinDepth <= fMaxDepth <= 1 | ||
//! | ||
//! \return ::NVAPI_OK if the depth bounds test was correcly enabled or disabled | ||
//! | ||
//! \ingroup dx | ||
/////////////////////////////////////////////////////////////////////////////// | ||
NVAPI_INTERFACE NvAPI_D3D11_SetDepthBoundsTest(ID3D11Device *pDev, | ||
NvU32 bEnable, | ||
float fMinDepth, | ||
float fMaxDepth); | ||
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#endif //defined(__cplusplus) && defined(__d3d11_h__) | ||
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#include"nvapi_lite_salend.h" | ||
#ifdef __cplusplus | ||
} | ||
#endif | ||
#pragma pack(pop) |
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