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This repository has been archived by the owner on Nov 5, 2018. It is now read-only.

Make trigger key not necessary #740

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6 changes: 3 additions & 3 deletions src/ATGUI/Tabs/triggerbottab.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,8 +12,8 @@ void Triggerbot::RenderTab()
ImGui::Separator();
ImGui::Columns(2, NULL, true);
{
ImGui::ItemSize(ImVec2(0.0f, 0.0f), 0.0f);
ImGui::Text("Trigger Key");
ImGui::Checkbox("Enabled", &Settings::Triggerbot::keyEnabled);
SetTooltip("Enabling this means it you need to press a specific key to trigger");
}
ImGui::NextColumn();
{
Expand Down Expand Up @@ -76,4 +76,4 @@ void Triggerbot::RenderTab()
ImGui::EndChild();
}
}
}
}
3 changes: 2 additions & 1 deletion src/Hacks/triggerbot.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,13 +15,14 @@ bool Settings::Triggerbot::Filters::legs = true;
bool Settings::Triggerbot::Delay::enabled = false;
int Settings::Triggerbot::Delay::value = 250;
ButtonCode_t Settings::Triggerbot::key = ButtonCode_t::KEY_LALT;
bool Settings::Triggerbot::keyEnabled = false;

void Triggerbot::CreateMove(CUserCmd *cmd)
{
if (!Settings::Triggerbot::enabled)
return;

if (!inputSystem->IsButtonDown(Settings::Triggerbot::key))
if (Settings::Triggerbot::keyEnabled && !inputSystem->IsButtonDown(Settings::Triggerbot::key))
return;

C_BasePlayer* localplayer = (C_BasePlayer*) entityList->GetClientEntity(engine->GetLocalPlayer());
Expand Down
1 change: 1 addition & 0 deletions src/settings.h
Original file line number Diff line number Diff line change
Expand Up @@ -423,6 +423,7 @@ namespace Settings
{
extern bool enabled;
extern ButtonCode_t key;
extern bool keyEnabled;

namespace Filters
{
Expand Down