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handle negative StageTokens for not-EventMode
As the inline comment states: This is somewhat hackish, but it serves to counteract Lua Hacks. If ScreenGameplay was reloaded by a "gimmick" chart, then it is very possible that the Engine's concept of remaining stages will be incongruent with the Theme's. Add stages back, Engine-side, if necessary. This prevents us from returning to ScreenSelectMusic with negative stage tokens (engine-side) which manifests as an empty MusicWheel.
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