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added test and made forwarded more structs
using a new method to split up bounds fixed line crossing that could not be handled by the CDT fixed some CDT edges that were wrongfully determined as constrained edges added 3 tests locking dependencies for tag rename as_navmeshes as as_navmesh rename add_obstacle as queue_subtract adding wasm-compatible and wasm-incompatible feature flags using a few small changes from a fork of bvh2d (earlier error detection) separate navmesh islands should now be possible using different approach for passable/unpassable terrain (obstacles): using addition/set union and subtraction/set difference for more fine-grained control over the mesh trying to make holes (unpassable polygons) possible in the navmesh swapped out geo-booleanop through geo-clipper, because of issue 21re/rust-geo-booleanop#17
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/.idea/ | ||
/target | ||
/Cargo.lock | ||
TODO.md |
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