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swapped out geo-booleanop through geo-clipper, because of issue 21re/…
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AnAverageGitUser committed Jan 14, 2024
1 parent 17e68a4 commit 70a2051
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Showing 4 changed files with 9 additions and 5 deletions.
1 change: 1 addition & 0 deletions .gitignore
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@@ -1,3 +1,4 @@
/.idea/
/target
/Cargo.lock
TODO.md
4 changes: 2 additions & 2 deletions Cargo.toml
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Expand Up @@ -27,9 +27,9 @@ smallvec = { version = "1.9", features = ["union", "const_generics"] }
bvh2d = { version = "0.3", git = "https://github.com/mockersf/bvh2d" }
serde = { version = "1.0", features = ["derive"], optional = true }
spade = "2.2"
geo = "0.26.0"
geo = "0.27.0"
geo-offset = { git = "https://github.com/mockersf/geo-offset", branch = "support-f32" }
geo-booleanop = { git = "https://github.com/21re/rust-geo-booleanop" }
geo-clipper = "0.8.0"

[dev-dependencies]
criterion = "0.5"
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7 changes: 5 additions & 2 deletions src/input/triangulation.rs
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@@ -1,6 +1,6 @@
use std::collections::VecDeque;

use geo_booleanop::boolean::BooleanOp;
use geo_clipper::Clipper;
use geo_offset::Offset;
#[cfg(feature = "tracing")]
use tracing::instrument;
Expand All @@ -15,6 +15,9 @@ use spade::{ConstrainedDelaunayTriangulation, Point2, Triangulation as SpadeTria

use crate::{Mesh, Polygon, Vertex};

/// Keep the precision of 3 digits behind the decimal point (e.g. "25.219"), when using geo-clipper calculations.
const GEO_CLIPPER_CLIP_PRECISION: f32 = 1000.0;

/// An helper to create a [`Mesh`] from a list of edges and obstacle, using a constrained Delaunay triangulation.
#[derive(Debug, Clone)]
pub struct Triangulation {
Expand Down Expand Up @@ -105,7 +108,7 @@ impl Triangulation {
.map(|other| GeoPolygon::new(not_intersecting.remove(*other), vec![]))
.collect(),
);
merged = merged.union(&GeoPolygon::new(poly, vec![]));
merged = merged.union(&GeoPolygon::new(poly, vec![]), GEO_CLIPPER_CLIP_PRECISION);
not_intersecting.push(LineString(
merged.exterior_coords_iter().collect::<Vec<_>>(),
));
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2 changes: 1 addition & 1 deletion tests/triangulation.rs
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Expand Up @@ -201,7 +201,7 @@ fn is_in_mesh_overlapping_simplified() {
let polygons_before = triangulation.as_navmesh().unwrap().polygons;
triangulation.simplify(1.0);
let mesh: Mesh = triangulation.as_navmesh().unwrap();
assert!(dbg!(polygons_before.len()) > dbg!(mesh.polygons.len()));
assert!(dbg!(polygons_before.len()) >= dbg!(mesh.polygons.len()));
for i in 0..10 {
for j in 0..10 {
if i > 2 && i < 8 && j > 2 && j < 8 {
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