Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Erekir Impact and Eruption Drill - Balancing PR #9517

Merged

Conversation

SomeonesShade
Copy link
Contributor

@SomeonesShade SomeonesShade commented Feb 4, 2024

Implements This: (Anuken/Mindustry-Suggestions#4913)
The stats are now final, should be good enough to play with
(also added cost nerfs)
200 sil -> 300 sil
200 tung -> 250 tung
120 thor -> 150 thor
20 oxi remains the same

Implemented liquidBoostIntensity in BurstDrill

thanks BalaM314 helping out here

If your pull request is not translation or serverlist-related, read the list of requirements below and check each box:

  • I have read the contribution guidelines.
  • I have ensured that my code compiles, if applicable.
  • I have ensured that any new features in this PR function correctly in-game, if applicable.

Thanks BalaM314
using liquidBoostIntensity rather than optionalBoostIntensity
applied on speed rather than drillTime
impact drill
beryl multi (2.5x -> 2x)
nitro buff (2.5x) (2/s)

eruption drill
base drill (6 sec -> 5.5 sec, or 4.16 -> 4.54)
beryl multi (2.5x -> 1.5x)
cyano buff (2.1x) (0.64/s)
@SomeonesShade
Copy link
Contributor Author

Still Working Numbers Out for ideal numbers

randommmm.1.mp4

Eruption and nitro impact now has the same tile efficiency
Beryl nitro impact doesn't beat Beryl eruption
Buffed Base Eruption Further (now to 5.33 * 60f)
Nerfed Cyano Boost Cost
nitro beryl impact can now match lpd if at full ore coverage
@SomeonesShade
Copy link
Contributor Author

ive gotten feedback in #balancing

plans:
using ozone as a booster instead (rechecking the correct stats) to solve the major issue of pre oxide pain on the high tung costs before lpb gets the ball rolling (although i do wish both is possible)

this should decouple whatever i want to do to eruption, since it was tight

nitro -> ozone
and base eruption buff
(which causes knock on effects as shown)
(5.5 i/s -> 5.33 i/s)
1.5 -> 3 cyano/s
I knew it felt too high, this should be better by a long shot
@SomeonesShade
Copy link
Contributor Author

Going to do some final changes here and it would prob be on hold till review
changing block descriptions, a building cost nerf (the i/s has increased anyway), and general cleanuo

Copy link
Contributor

@BlueTheCube BlueTheCube left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

meme approved

200 sil -> 300 sil
200 tung -> 250 tung
120 thor -> 150 thor
20 oxi remains the same
@moocowswag
Copy link

moocowswag commented Jun 13, 2024

Early game tungsten economy is such a big headache up until you can mine it from walls, late game ground drills are just a convenience because they are simpler to do.

This has had an effect on multiplayer servers, the natural gameplay loop is to save on tungsten until you can break into high tech drills but thats not always an option when everyone is spending everything and its not like serpulo graphite or silicon where you can just make more you have to spend alot of power and resources to get tungsten early game.

Almost every erekir map/server just skips the early game by giving teams tons of free power and tungsten at the start just to skip this.

@SomeonesShade SomeonesShade marked this pull request as draft June 29, 2024 09:22
@SomeonesShade SomeonesShade marked this pull request as ready for review July 7, 2024 09:24
@SomeonesShade
Copy link
Contributor Author

SomeonesShade commented Jul 25, 2024

Okay i feel like it costing so much less oxide is going to be a selling point for it tbh,
the high tung/sil costs although those should be high in production by the time you reach lategame

no further complaints ig

@SomeonesShade SomeonesShade marked this pull request as draft November 5, 2024 11:00
@SomeonesShade
Copy link
Contributor Author

I’ve set it to draft for now, realizing I don’t want to over bloat the game if new blocks also gain boosters as well
(T2 Cliff Crusher, Turrets gaining boosters, etc etc)
So till Neoplasm/Other Content Finalizations. This should stay put

Although… I should make a pr/suggestion combo without the booster changes for some safety really (different stats would result as well).

@SomeonesShade
Copy link
Contributor Author

SomeonesShade commented Jan 22, 2025

I think its ready

seeing the new advanced cliff crusher, I think the modifications here with the booster is more tame here.

If other better options arises, then yeah
but for now, its time for me to finalize my conviction for this, i’ll undraft it

I’ll probably handle any merge conflicts, or minor adjustments if need be

@SomeonesShade SomeonesShade marked this pull request as ready for review January 22, 2025 01:47
@Anuken Anuken merged commit fec91eb into Anuken:master Feb 10, 2025
2 checks passed
@SomeonesShade SomeonesShade deleted the balancing_burst-drill-optional-multiplier branch February 11, 2025 02:10
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

5 participants