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Erekir Impact and Eruption Drill - Balancing PR #9517
Erekir Impact and Eruption Drill - Balancing PR #9517
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Thanks BalaM314 using liquidBoostIntensity rather than optionalBoostIntensity applied on speed rather than drillTime
impact drill beryl multi (2.5x -> 2x) nitro buff (2.5x) (2/s) eruption drill base drill (6 sec -> 5.5 sec, or 4.16 -> 4.54) beryl multi (2.5x -> 1.5x) cyano buff (2.1x) (0.64/s)
Still Working Numbers Out for ideal numbers randommmm.1.mp4 |
Eruption and nitro impact now has the same tile efficiency Beryl nitro impact doesn't beat Beryl eruption Buffed Base Eruption Further (now to 5.33 * 60f) Nerfed Cyano Boost Cost
nitro beryl impact can now match lpd if at full ore coverage
ive gotten feedback in #balancing plans: this should decouple whatever i want to do to eruption, since it was tight |
nitro -> ozone and base eruption buff (which causes knock on effects as shown)
(5.5 i/s -> 5.33 i/s)
1.5 -> 3 cyano/s I knew it felt too high, this should be better by a long shot
Going to do some final changes here and it would prob be on hold till review |
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meme approved
200 sil -> 300 sil 200 tung -> 250 tung 120 thor -> 150 thor 20 oxi remains the same
Early game tungsten economy is such a big headache up until you can mine it from walls, late game ground drills are just a convenience because they are simpler to do. This has had an effect on multiplayer servers, the natural gameplay loop is to save on tungsten until you can break into high tech drills but thats not always an option when everyone is spending everything and its not like serpulo graphite or silicon where you can just make more you have to spend alot of power and resources to get tungsten early game. Almost every erekir map/server just skips the early game by giving teams tons of free power and tungsten at the start just to skip this. |
Okay i feel like it costing so much less oxide is going to be a selling point for it tbh, no further complaints ig |
I’ve set it to draft for now, realizing I don’t want to over bloat the game if new blocks also gain boosters as well Although… I should make a pr/suggestion combo without the booster changes for some safety really (different stats would result as well). |
I think its ready seeing the new advanced cliff crusher, I think the modifications here with the booster is more tame here. If other better options arises, then yeah I’ll probably handle any merge conflicts, or minor adjustments if need be |
Implements This: (Anuken/Mindustry-Suggestions#4913)
The stats are now final, should be good enough to play with
(also added cost nerfs)
200 sil -> 300 sil
200 tung -> 250 tung
120 thor -> 150 thor
20 oxi remains the same
Implemented liquidBoostIntensity in BurstDrill
thanks BalaM314 helping out here
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