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Merge upstream 2025-01-31 #33
Merged
ZeroDayDaemon
merged 259 commits into
ArcadiaStation:master
from
ZeroDayDaemon:merge-upstream
Jan 31, 2025
Merged
Merge upstream 2025-01-31 #33
ZeroDayDaemon
merged 259 commits into
ArcadiaStation:master
from
ZeroDayDaemon:merge-upstream
Jan 31, 2025
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…s (#34396) * Added key and missing details from worn cape to HOP bedsheet * Corrected canvas size for sprite * Subtle tweak to shading to reduce color blurring at pillow edge * Matched Hue and tone to cape * Tweak chekered pattern marks for gold trim * Removed accidental palette inclusion * Clearer wording and corrected attribution name. * Tweaked shading on key image to fit in better with bed aesthetics * Added CE cape icon to bedsheet * Added cape image to HOP bedsheet. Made gold trim better match cape visuals * RD cape icon added. Colour tweaked to better match cape. * Updates json * Tweaks to gold trim shading to match bed aesthetics * Added better shading for HOP sheet side. Halved file size. * Optimised HOS RD and CE sheet sprites * Corrected sprite title in attribution
Replaced Adv kits with 2 combat kits
* Fixed nonsense RegEx "-" character is a range, caused an error. No need for "," to repeat so much, it's not a separator. "\\" - just why? * Further optimized RegEx structure Added: "@" delimiter for consistency "/" to escape "-" for good and to avoid further problems
remove the ability to print the station anchor circuit board
* Fixed major issues with power, cargo shuttle docking, etc. * remove serialized invalids * Finished fixing the critical issues, ready for merge? * Empty commit * Added new break room to sci (they deserve it) * Fixed up other minor issues * if this map isnt PERFECT Emisse has permission to gib me and turn me into a cyborg * added Roomba's changes --------- Co-authored-by: ArtisticRoomba <[email protected]>
* make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent * make it so that you can't fit wirecutters into the slots, among other various things
* Added smite machine to YAML * Added smite ads and inventory * Added smite vendor sprites * Changed the description of the machine to not repeat and ad line. * Added newline to end of inventory .yml * Corrected erroneous edit. * Tweaked all sprites * Added tesla toy to contraband. Reduced number of drinks available * Reduced soda varieties but increased can numbers. * Removed tesla toy from contraband inventory * Removed speech component from vending machines that already inherit it * Moved Sprite component to top of list * Added Smite vendors to random spanwers * Alphabetised spawn prototypes, commented where name is unclear
* Bedsheets * that one fixes yellow bedsheet and delete american bedsheet
Update anomaly.yml
* Remove baby jail Closes #33893 * Test fail fix.
… (#34406) Good for: - Keeping admins hidden - Not confuse players seeing 84/80 players Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar
* Fix Mixed puddles not updating slips when evap * Remove Comment that isn't needed Co-authored-by: Centronias <[email protected]> * CR - use SolutionContainerSystem.UpdateChemicals * CR - cleanup unused imports --------- Co-authored-by: Centronias <[email protected]>
* Fix DNA scrambler updating station record * Update Content.Server/Implants/SubdermalImplantSystem.cs --------- Co-authored-by: slarticodefast <[email protected]>
* small fixes * eee
* Juice that makes you go boom * moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!) * removed JASON!!!! JASOOON!!! JASON!!! * don't do commits at 1am * Update fun.yml fix ident * no more bullying the server (only 1 explosion)
Adjusts the size of ginormous scrap to fit in bags of holding
* first commit * opps * Reset cooldown instead * Added ccvar * Not replicated!
Particle Acceleratir fixed Co-authored-by: VideoKompany <[email protected]>
* serializable idk * guh
* Pass user to effects to properly fix double muzzle flash. * Use gun when user is null. * Update MuzzleFlashEvent.cs * Update MuzzleFlashEvent.cs * Update GunSystem.cs * Update SharedGunSystem.cs * Update MuzzleFlashEvent.cs * Update SharedGunSystem.cs * Update SharedGunSystem.cs * Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs Co-authored-by: Leon Friedrich <[email protected]> --------- Co-authored-by: Leon Friedrich <[email protected]>
* fix * oh right
* Add struct for holding historical data on cargo bounties * Add localisation strings for bounty history * Add new XAML entry for display bounty history * Expand cargo bounty menu to include tabs * Ensure station databases hold historical bounty data * Add to the bounty history when removing one from active * Feed bounty history into cargo's bounty system * Move tab title setting to constructor * Remove redundant access specifications * Remove un-needed override * Fixup BountyHistoryEntry backing code * Fix formatting in CargoBountyMenu * Reformat BountyHistoryData * Rework TryRemoveBounty to use new Entity type * Add Enum for showing bounty results * Rework look and feel of History tab * Add visible text when no bounties have been completed yet * Remove control * Swap default to null * Reverse ordering of bounties so last entry comes first * Remove redundant Visible * Move enum docs into the enum
* kammerer ammo, firerate and comment * bulldog description * enforcer description and comment * DB and sawn-off firerate parity, sawn-off comment * description changes * reduce kammerer firerate again
* Implant cleans itself up on draw - add an event to relay to an implant that it's being drawn, to tell it to clean itself up - Give Fake mindshield a cleanup method, to remove the component added fixing a problem where the icon persists after implant draw * Remove extra whitespace * CR Switch to using ContainerRemovedMessage
* Adds single clap emote * Adds missing single clap loc * Adds void blink effects, sound, and sprite * Adds VoidApplauseEvent and implements it into the Magic System and Grimoire * Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future. * Makes spells Mono * Changes to swap positions. * Makes Void Applause target body only * Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs Co-authored-by: slarticodefast <[email protected]> * Update Content.Client/Magic/MagicSystem.cs Co-authored-by: slarticodefast <[email protected]> * Update Resources/Audio/Effects/Emotes/attributions.yml Co-authored-by: slarticodefast <[email protected]> * Update Resources/Prototypes/SoundCollections/emotes.yml Co-authored-by: slarticodefast <[email protected]> * Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs Co-authored-by: slarticodefast <[email protected]> * Removes duplicate effect spawning from server * Puts Void Applause effect on server, lets lizards hear clap * Adds single clap to diona --------- Co-authored-by: slarticodefast <[email protected]>
* Initial commit * Updated * Finished changes * made the minefield signs outside sec much more visible to stop your skill issue.
* initial commit * Initial commit * fixed some things * Finished changes
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