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Merge upstream 2025-01-31 #33

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merged 259 commits into from
Jan 31, 2025

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PJB3005 and others added 30 commits January 15, 2025 01:08
…s (#34396)

* Added key and missing details from worn cape to HOP bedsheet

* Corrected canvas size for sprite

* Subtle tweak to shading to reduce color blurring at pillow edge

* Matched Hue and tone to cape

* Tweak chekered pattern marks for gold trim

* Removed accidental palette inclusion

* Clearer wording and corrected attribution name.

* Tweaked shading on key image to fit in better with bed aesthetics

* Added CE cape icon to bedsheet

* Added cape image to HOP bedsheet. Made gold trim better match cape visuals

* RD cape icon added. Colour tweaked to better match cape.

* Updates json

* Tweaks to gold trim shading to match bed aesthetics

* Added better shading for HOP sheet side. Halved file size.

* Optimised HOS RD and CE sheet sprites

* Corrected sprite title in attribution
* Fixed nonsense RegEx

"-" character is a range, caused an error.
No need for "," to repeat so much, it's not a separator.
"\\" - just why?

* Further optimized RegEx structure

Added:
"@" delimiter for consistency
"/" to escape "-" for good and to avoid further problems
remove the ability to print the station anchor circuit board
* Fixed major issues with power, cargo shuttle docking, etc.

* remove serialized invalids

* Finished fixing the critical issues, ready for merge?

* Empty commit

* Added new break room to sci (they deserve it)

* Fixed up other minor issues

* if this map isnt PERFECT Emisse has permission to gib me and turn me into a cyborg

* added Roomba's changes

---------

Co-authored-by: ArtisticRoomba <[email protected]>
* make insert and eject datafields in ItemSlotsComponent.cs nullable, make mime PDA silent

* make it so that you can't fit wirecutters into the slots, among other various things
* Added smite machine to YAML

* Added smite ads and inventory

* Added smite vendor sprites

* Changed the description of the machine to not repeat and ad line.

* Added newline to end of inventory .yml

* Corrected erroneous edit.

* Tweaked all sprites

* Added tesla toy to contraband. Reduced number of drinks available

* Reduced soda varieties but increased can numbers.

* Removed tesla toy from contraband inventory

* Removed speech component from vending machines that already inherit it

* Moved Sprite component to top of list

* Added Smite vendors to random spanwers

* Alphabetised spawn prototypes, commented where name is unclear
* Bedsheets

* that one fixes yellow bedsheet and delete american bedsheet
* Remove baby jail

Closes #33893

* Test fail fix.
… (#34406)

Good for:
- Keeping admins hidden
- Not confuse players seeing 84/80 players

Nicely pairs up with the ``admin.admins_count_for_max_players`` ccvar
* Fix Mixed puddles not updating slips when evap

* Remove Comment that isn't needed

Co-authored-by: Centronias <[email protected]>

* CR - use SolutionContainerSystem.UpdateChemicals

* CR - cleanup unused imports

---------

Co-authored-by: Centronias <[email protected]>
* Fix DNA scrambler updating station record

* Update Content.Server/Implants/SubdermalImplantSystem.cs

---------

Co-authored-by: slarticodefast <[email protected]>
TytosB and others added 25 commits January 30, 2025 00:12
* Juice that makes you go boom

* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)

* removed JASON!!!! JASOOON!!! JASON!!!

* don't do commits at 1am

* Update fun.yml

fix ident

* no more bullying the server (only 1 explosion)
Adjusts the size of ginormous scrap to fit in bags of holding
* first commit

* opps

* Reset cooldown instead

* Added ccvar

* Not replicated!
Particle Acceleratir fixed

Co-authored-by: VideoKompany <[email protected]>
* serializable idk

* guh
* Pass user to effects to properly fix double muzzle flash.

* Use gun when user is null.

* Update MuzzleFlashEvent.cs

* Update MuzzleFlashEvent.cs

* Update GunSystem.cs

* Update SharedGunSystem.cs

* Update MuzzleFlashEvent.cs

* Update SharedGunSystem.cs

* Update SharedGunSystem.cs

* Update Content.Shared/Weapons/Ranged/Systems/SharedGunSystem.cs

Co-authored-by: Leon Friedrich <[email protected]>

---------

Co-authored-by: Leon Friedrich <[email protected]>
* Add struct for holding historical data on cargo bounties

* Add localisation strings for bounty history

* Add new XAML entry for display bounty history

* Expand cargo bounty menu to include tabs

* Ensure station databases hold historical bounty data

* Add to the bounty history when removing one from active

* Feed bounty history into cargo's bounty system

* Move tab title setting to constructor

* Remove redundant access specifications

* Remove un-needed override

* Fixup BountyHistoryEntry backing code

* Fix formatting in CargoBountyMenu

* Reformat BountyHistoryData

* Rework TryRemoveBounty to use new Entity type

* Add Enum for showing bounty results

* Rework look and feel of History tab

* Add visible text when no bounties have been completed yet

* Remove control

* Swap default to null

* Reverse ordering of bounties so last entry comes first

* Remove redundant Visible

* Move enum docs into the enum
* kammerer ammo, firerate and comment

* bulldog description

* enforcer description and comment

* DB and sawn-off firerate parity, sawn-off comment

* description changes

* reduce kammerer firerate again
* Implant cleans itself up on draw

- add an event to relay to an implant that it's being drawn,
to tell it to clean itself up

- Give Fake mindshield a cleanup method, to remove the component added
fixing a problem where the icon persists after implant draw

* Remove extra whitespace

* CR Switch to using ContainerRemovedMessage
* Adds single clap emote

* Adds missing single clap loc

* Adds void blink effects, sound, and sprite

* Adds VoidApplauseEvent and implements it into the Magic System and Grimoire

* Removes commented Spawn code in Shared Magic System. Adds comments to replace pointlight with a negative light in the future.

* Makes spells Mono

* Changes to swap positions.

* Makes Void Applause target body only

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <[email protected]>

* Update Content.Client/Magic/MagicSystem.cs

Co-authored-by: slarticodefast <[email protected]>

* Update Resources/Audio/Effects/Emotes/attributions.yml

Co-authored-by: slarticodefast <[email protected]>

* Update Resources/Prototypes/SoundCollections/emotes.yml

Co-authored-by: slarticodefast <[email protected]>

* Update Content.Shared/Magic/Events/VoidApplauseSpellEvent.cs

Co-authored-by: slarticodefast <[email protected]>

* Removes duplicate effect spawning from server

* Puts Void Applause effect on server, lets lizards hear clap

* Adds single clap to diona

---------

Co-authored-by: slarticodefast <[email protected]>
* Initial commit

* Updated

* Finished changes

* made the minefield signs outside sec much more visible to stop your skill issue.
* initial commit

* Initial commit

* fixed some things

* Finished changes
@ZeroDayDaemon ZeroDayDaemon merged commit fcb1d06 into ArcadiaStation:master Jan 31, 2025
19 of 25 checks passed
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