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Created new "DayZCommunityOfflineMode.TakistanPlus" mission complete with spawns and positions #302

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Original file line number Diff line number Diff line change
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@echo off

taskkill /F /IM DayZ_x64.exe /T

RD /s /q "storage_-1" > nul 2>&1

cd ../../

start DayZ_x64.exe -mission=.\Missions\DayZCommunityOfflineMode.TakistanPlus -nosplash -noPause -noBenchmark -filePatching -doLogs -scriptDebug=true "-mod=!Workshop\@Dabs Framework;!Workshop\@TakistanPlus;!Workshop/@BuilderItems;!Workshop/@BuilderStatics;"
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38 changes: 38 additions & 0 deletions Missions/DayZCommunityOfflineMode.TakistanPlus/cfgeconomycore.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<economycore>
<classes>
<!--
These are rootclasses to be used by economy.
Do not forget to add attribute act="character", if root class represents character (player, infected, animal)
Do not forget to add attribute act="car", if root class represents moveable vehicles
-->
<rootclass name="DefaultWeapon" /> <!-- weapons -->
<rootclass name="DefaultMagazine" /> <!-- magazines -->
<rootclass name="Inventory_Base" /> <!-- inventory items -->
<rootclass name="HouseNoDestruct" reportMemoryLOD="no" /> <!-- houses, wrecks -->
<rootclass name="SurvivorBase" act="character" reportMemoryLOD="no" /> <!-- player characters -->
<rootclass name="DZ_LightAI" act="character" reportMemoryLOD="no" /> <!-- infected, animals -->
<rootclass name="CarScript" act="car" reportMemoryLOD="no" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) -->
</classes>
<defaults>
<default name="dyn_radius" value="30" />
<default name="dyn_smin" value="0" />
<default name="dyn_smax" value="0" />
<default name="dyn_dmin" value="1" />
<default name="dyn_dmax" value="5" />
<default name="log_ce_loop" value="false"/>
<default name="log_ce_dynamicevent" value="false"/>
<default name="log_ce_vehicle" value="false"/>
<default name="log_ce_lootspawn" value="false"/>
<default name="log_ce_lootcleanup" value="false"/>
<default name="log_ce_lootrespawn" value="false"/>
<default name="log_ce_statistics" value="false"/>
<default name="log_ce_zombie" value="false"/>
<default name="log_ce_animal" value="false"/>
<default name="log_storageinfo" value="false"/>
<default name="log_hivewarning" value="true"/>
<default name="log_missionfilewarning" value="true"/>
<default name="save_events_startup" value="true"/>
<default name="save_types_startup" value="true"/>
</defaults>
</economycore>
106 changes: 106 additions & 0 deletions Missions/DayZCommunityOfflineMode.TakistanPlus/cfgenvironment.xml
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<env>

<!-- GENERAL Territories Section -->
<territories>

<file path="env/cattle_territories.xml" />
<file path="env/sheep_goat_territories.xml" />
<file path="env/wild_boar_territories.xml" />
<file path="env/pig_territories.xml" />
<file path="env/hen_territories.xml" />
<file path="env/wolf_territories.xml" />
<file path="env/hare_territories.xml" />
<file path="env/zombie_territories.xml" />
<file path="env/bear_territories.xml" />
<!--<file path="env/domestic_animals_territories.xml" /> -->
<file path="env/red_deer_territories.xml" />
<file path="env/roe_deer_territories.xml" />


<territory type="Herd" name="Deer" behavior="DZDeerGroupBeh">
<file usable="red_deer_territories" />
</territory>
<territory type="Herd" name="RoeDeer" behavior="DZDeerGroupBeh">
<file usable="roe_deer_territories" />
</territory>
<territory type="Herd" name="Bear" behavior="BlissBearGroupBeh">
<file usable="bear_territories" />
</territory>
<territory type="Herd" name="Cow" behavior="DZdomesticGroupBeh">
<file usable="cattle_territories" />
</territory>
<territory type="Herd" name="WildBoar" behavior="DZDeerGroupBeh">
<file usable="wild_boar_territories" />
</territory>
<territory type="Herd" name="Sheep" behavior="DZSheepGroupBeh">
<file usable="sheep_goat_territories" />
</territory>
<territory type="Herd" name="Goat" behavior="DZSheepGroupBeh">
<file usable="sheep_goat_territories" />
</territory>
<territory type="Herd" name="Wolf" behavior="DZWolfGroupBeh">
<file usable="wolf_territories" />
</territory>
<territory type="Herd" name="Pig" behavior="DZSheepGroupBeh">
<file usable="pig_territories" />
</territory>

<!-- HEN -->
<territory type="Ambient" name="AmbientHen" behavior="DZAmbientLifeGroupBeh">
<file usable="hen_territories" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male" chance="1">
<spawn configName="Animal_GallusGallusDomesticus" chance="1" />
</agent>
<agent type="Female" chance="3">
<spawn configName="Animal_GallusGallusDomesticusF_Brown" chance="1" />
<spawn configName="Animal_GallusGallusDomesticusF_Spotted" chance="10" />
<spawn configName="Animal_GallusGallusDomesticusF_White" chance="20" />
</agent>

<item name="globalCountMax" val="50" />
<item name="zoneCountMin" val="1" />
<item name="zoneCountMax" val="1" />
<item name="playerSpawnRadiusNear" val="25" />
<item name="playerSpawnRadiusFar" val="75" />
</territory>

<!-- HARE -->
<territory type="Ambient" name="AmbientHare" behavior="DZAmbientLifeGroupBeh">
<file usable="hare_territories" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male" chance="1">
<spawn configName="Animal_LepusEuropaeus" chance="1" />
</agent>
<agent type="Female" chance="3">
<spawn configName="Animal_LepusEuropaeus" chance="1" />
</agent>

<item name="globalCountMax" val="0" />
<item name="zoneCountMin" val="3" />
<item name="zoneCountMax" val="5" />
<item name="playerSpawnRadiusNear" val="15" />
<item name="playerSpawnRadiusFar" val="200" />
</territory>

<!-- INFECTED -->
<territory type="Herd" name="ZombieTest" behavior="DZdomesticGroupBeh">
<file usable="zombie_territories" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male">
<spawn configName="ZombieMale3_NewAI" />
<item name="countMin" val="0" />
<item name="countMax" val="0" />
</agent>
<agent type="Female">
<spawn configName="ZombieFemale3_NewAI" />
<item name="countMin" val="0" />
<item name="countMax" val="0" />
</agent>

<!-- count of herds of this type in the map -->
<item name="herdsCount" val="0" />
</territory>
</territories>
</env>
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