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Merge pull request #318 from DataDalton/1.16.5
[Readme] Update README to fit Rubidium's readme
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![Oculus: An open-source shaders mod compatible with OptiFine shaderpacks](banner.png) | ||
[Discord](https://discord.gg/UCsyn5RS4s) | ||
<p align="center"> | ||
<img src="banner.png"> | ||
</p> | ||
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# Oculus | ||
[![](http://cf.way2muchnoise.eu/short_oculus_downloads.svg)](https://www.curseforge.com/minecraft/mc-mods/oculus) | ||
[![](http://cf.way2muchnoise.eu/versions/Available%20for_oculus_full.svg)](https://www.curseforge.com/minecraft/mc-mods/oculus/files) | ||
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Oculus is an Unofficial Fork of ["Iris"](https://www.curseforge.com/minecraft/mc-mods/irisshaders), made to work with Forge Mod Loader. | ||
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## Disclaimer | ||
Oculus is not and never will be compatible with Optifine! | ||
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## Dependencies | ||
Oculus requires [Rubidium](https://www.curseforge.com/minecraft/mc-mods/rubidium) made by Asek3! | ||
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## Features | ||
* Performance. Oculus should fully utilize your graphics card when paired with optimization mods like Rubidium. | ||
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* Mod compatibility. Oculus should make a best effort to be compatible with modded environments. | ||
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* Backwards compatibility. All existing ShadersMod / OptiFine shader packs should just work on Oculus, without any modifications required. | ||
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* A well-organized codebase. I'd like for working with Oculus code to be a pleasant experience overall. | ||
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## Discord | ||
[![](https://dcbadge.vercel.app/api/server/UCsyn5RS4s)](https://discord.gg/UCsyn5RS4s) | ||
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## Contributors | ||
<a href="https://github.com/Asek3/Oculus/graphs/contributors"> | ||
<img src="https://contrib.rocks/image?repo=Asek3/Oculus" /> | ||
</a> | ||
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## License | ||
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[LGPL-3.0 license](https://github.com/Asek3/Oculus/blob/1.16.5/LICENSE) | ||
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## Consider supporting | ||
[![Support me on Patreon](https://img.shields.io/endpoint.svg?url=https%3A%2F%2Fshieldsio-patreon.vercel.app%2Fapi%3Fusername%3Dasek3%26type%3Dpatrons&style=for-the-badge)](https://patreon.com/asek3) |