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Haverty/elevator bug #983

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Jun 27, 2024
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5 changes: 4 additions & 1 deletion fission/src/systems/input/InputSystem.ts
Original file line number Diff line number Diff line change
Expand Up @@ -121,7 +121,10 @@ class InputSystem extends WorldSystem {
}

// Returns true if two modifier states are identical
private static CompareModifiers(state1: ModifierState, state2: ModifierState): boolean {
private static CompareModifiers(state1: ModifierState, state2: ModifierState) : boolean {
if (!state1 || !state2)
return false;

return (
state1.alt == state2.alt &&
state1.ctrl == state2.ctrl &&
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -6,10 +6,10 @@ import InputSystem, { emptyModifierState } from "@/systems/input/InputSystem"
class GenericArmBehavior extends Behavior {
private _hingeDriver: HingeDriver

private _positiveInput: string
private _negativeInput: string

private _rotationalSpeed = 30
private _positiveInput: string;
private _negativeInput: string;
private _rotationalSpeed = 6;

constructor(hingeDriver: HingeDriver, hingeStimulus: HingeStimulus, jointIndex: number) {
super([hingeDriver], [hingeStimulus])
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,7 @@ class GenericElevatorBehavior extends Behavior {
private _positiveInput: string
private _negativeInput: string

private _linearSpeed = 1
private _linearSpeed = 2.5;

constructor(sliderDriver: SliderDriver, sliderStimulus: SliderStimulus, jointIndex: number) {
super([sliderDriver], [sliderStimulus])
Expand All @@ -34,12 +34,12 @@ class GenericElevatorBehavior extends Behavior {
}

// Changes the elevators target position
moveElevator(positionDelta: number) {
this._sliderDriver.targetPosition += positionDelta
moveElevator(linearVelocity: number) {
this._sliderDriver.targetVelocity = linearVelocity;
}

public Update(deltaT: number): void {
this.moveElevator(InputSystem.GetAxis(this._positiveInput, this._negativeInput) * this._linearSpeed * deltaT)
public Update(_: number): void {
this.moveElevator(InputSystem.GetAxis(this._positiveInput, this._negativeInput)*this._linearSpeed);
}
}

Expand Down
7 changes: 6 additions & 1 deletion fission/src/systems/simulation/driver/Driver.ts
Original file line number Diff line number Diff line change
Expand Up @@ -2,4 +2,9 @@ abstract class Driver {
public abstract Update(deltaT: number): void
}

export default Driver
export enum DriverControlMode {
Velocity = 0,
Position = 1
}

export default Driver;
16 changes: 6 additions & 10 deletions fission/src/systems/simulation/driver/HingeDriver.ts
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
import Jolt from "@barclah/jolt-physics"
import Driver from "./Driver"
import Driver, { DriverControlMode } from "./Driver"
import { SIMULATION_PERIOD } from "@/systems/physics/PhysicsSystem"
import JOLT from "@/util/loading/JoltSyncLoader"

Expand All @@ -21,7 +21,7 @@ class HingeDriver extends Driver {
return this._targetAngle
}
public set targetAngle(rads: number) {
this._targetAngle = rads
this._targetAngle = Math.max(this._constraint.GetLimitsMin(), Math.min(this._constraint.GetLimitsMax(), rads));
}

public set minTorqueLimit(nm: number) {
Expand All @@ -36,6 +36,7 @@ class HingeDriver extends Driver {
public get controlMode(): DriverControlMode {
return this._controlMode
}

public set controlMode(mode: DriverControlMode) {
this._controlMode = mode
switch (mode) {
Expand Down Expand Up @@ -64,8 +65,8 @@ class HingeDriver extends Driver {
springSettings.mDamping = 0.995

motorSettings.mSpringSettings = springSettings
motorSettings.mMinTorqueLimit = -50.0
motorSettings.mMaxTorqueLimit = 50.0
motorSettings.mMinTorqueLimit = -200.0
motorSettings.mMaxTorqueLimit = 200.0

this._targetAngle = this._constraint.GetCurrentAngle()

Expand All @@ -81,9 +82,4 @@ class HingeDriver extends Driver {
}
}

export enum DriverControlMode {
Velocity = 0,
Position = 1,
}

export default HingeDriver
export default HingeDriver
63 changes: 46 additions & 17 deletions fission/src/systems/simulation/driver/SliderDriver.ts
Original file line number Diff line number Diff line change
@@ -1,12 +1,22 @@
import Jolt from "@barclah/jolt-physics"
import Driver from "./Driver"
import { SIMULATION_PERIOD } from "@/systems/physics/PhysicsSystem"
import JOLT from "@/util/loading/JoltSyncLoader"
import InputSystem from "@/systems/input/InputSystem"
import Jolt from "@barclah/jolt-physics";
import Driver, { DriverControlMode } from "./Driver";
import { SIMULATION_PERIOD } from "@/systems/physics/PhysicsSystem";
import JOLT from "@/util/loading/JoltSyncLoader";

class SliderDriver extends Driver {
private _constraint: Jolt.SliderConstraint
private _targetPosition: number = 0.0

private _constraint: Jolt.SliderConstraint;

private _controlMode: DriverControlMode = DriverControlMode.Velocity;
private _targetVelocity: number = 0.0;
private _targetPosition: number = 0.0;

public get targetVelocity(): number {
return this._targetVelocity;
}
public set targetVelocity(radsPerSec: number) {
this._targetVelocity = radsPerSec;
}

public get targetPosition(): number {
return this._targetPosition
Expand All @@ -27,6 +37,25 @@ class SliderDriver extends Driver {
motorSettings.mMaxForceLimit = newtons
}

public get controlMode(): DriverControlMode {
return this._controlMode;
}

public set controlMode(mode: DriverControlMode) {
this._controlMode = mode;
switch (mode) {
case DriverControlMode.Velocity:
this._constraint.SetMotorState(JOLT.EMotorState_Velocity);
break;
case DriverControlMode.Position:
this._constraint.SetMotorState(JOLT.EMotorState_Position);
break;
default:
// idk
break;
}
}

public constructor(constraint: Jolt.SliderConstraint) {
super()

Expand All @@ -35,21 +64,21 @@ class SliderDriver extends Driver {
const motorSettings = this._constraint.GetMotorSettings()
const springSettings = motorSettings.mSpringSettings
springSettings.mFrequency = 20 * (1.0 / SIMULATION_PERIOD)
springSettings.mDamping = 0.995
springSettings.mDamping = 0.999

motorSettings.mSpringSettings = springSettings
motorSettings.mMinForceLimit = -125.0
motorSettings.mMaxForceLimit = 125.0

this._constraint.SetMotorState(JOLT.EMotorState_Position)
motorSettings.mMinForceLimit = -900.0
motorSettings.mMaxForceLimit = 900.0

this.targetPosition = this._constraint.GetCurrentPosition()
this._constraint.SetMotorState(JOLT.EMotorState_Velocity)
this.controlMode = DriverControlMode.Velocity;
}

public Update(_: number): void {
this._targetPosition +=
((InputSystem.getInput("sliderUp") ? 1 : 0) - (InputSystem.getInput("sliderDown") ? 1 : 0)) * 3
this._constraint.SetTargetPosition(this._targetPosition)
public Update(_: number): void {if (this._controlMode == DriverControlMode.Velocity) {
this._constraint.SetTargetVelocity(this._targetVelocity);
} else if (this._controlMode == DriverControlMode.Position) {
this._constraint.SetTargetPosition(this._targetPosition);
}
}
}

Expand Down
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