Release 1.7
Version 1.7 is out! It adds a lot of improvements to the existing items, and a brand-new style.
The main package took: 18 development versions, with Beta 3 Build 5 Release Candidate 4
being the one which got released.
The hazard identification boards took: 4 development versions, with Beta 1 Build 4 Release Candidate 2
being the one which got released.
The hybrid style took: 37 development versions, with Beta 7 Build 11 Release Candidate 2
being the onw which got released.
Changelog
- Added a brand-new style: The hybrid style. It is a combination of Portal 1's and Portal 2's aesthetics, with some additional, minor changes. Heavily inspired by Zepalesque's Portal: Enrichment videos.
- Added a way to link Schrödinger's cubes using the cube type property (#6).
- Added darker variants of the geometry items. Simply check start reversed to use them.
- Added an unlinked autoportal - An autoportal with a diffrent design that is not linked to your portal gun. The linkage ID can go from
3
to as high as28
. Best used as an alternate chamberlock. - Added a list of packages this package pulls assets from to the
info.txt
file, so that you don't run into missing models and such. - Partially resolved #11.
- Fixed protruding and angled autoportals being able to stay activated, after being deactivated.
- Fixed all the items not having OccupiedVoxels in their
editoritems.txt
files. - Fixed the textures on hazard identification boards being misaligned for some reason in some cases.
- Fixed a few inconsistencies in the items' descriptions.
- Changed the amplitude and frequency of the shake effect used by the autoportal variants, so that it is actually noticeable now.
- Changed the white tile materials used by several geometry items to match the PeTI textures.
- Changed 'AxoLabs' to 'Axo' in the items' descriptions.
Installation
Download the new release, and replace the previous one with it.