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Quickstart Guide
This is a guide to the controls and other features of Untitled Electron Game, to help new players get started.
You can rebind things through the Controls menu.
You can enable/disable "debug mode", which draws a grid on the screen. Personally I like it better on.
The rest of the options are self explanatory.
There is no player or build queue currently.
Mobile devices are not supported, but touch screens are.(You need a keyboard to play the game)
All controls are accessible with a touchpad and keyboard. Keybinds can be changed in the Controls menu.
The controls are simple:
- W/A/S/D to move
- Scroll up/down to zoom
- Hold shift for tooltips, and to move around faster
- Click or drag to place a building
- Use the number(and function) keys to select the building you want to place, or click the building on the toolbar.
- Use arrow keys to change the direction of placed buildings
- Press ".", ",", and "/" to change the variant of building. (ex. extractor length)
- Use backspace to break buildings
- Ctrl+S to save locally
- Ctrl+Alt+S to save to a file
- Ctrl+Alt+O to load from a file
The core of the game is automating the production of items: the most complicated one in the game is currently the motor. Items are made by buildings: for example, a Miner mines copper ore from a resource node, a Furnace smelts it into copper ingots, and a Wiremill shapes ingots into copper wire.
Items are transported around through conveyor belts(their texture is currently an arrow). The way they work is simple: buildings will automatically output to any belts facing away from them, and belts will input items to buildings.
The world is procedurally generated. Most of the tiles are grass, with a few stone near resource nodes. As you go farther out, you'll get wave like terrain of stone and grass, with more resource nodes.
Resource nodes are important, because they produce ores, which are the base for all other items. There are three types, making coal, iron, and copper. You can place a miner on these nodes to extract their ore.
When building large automation chains, you might find that the buildings(and conveyors) aren't running 100% of the time. This is because of the way conveyors work stalling outputs. To fix this, you can use a chest as a buffer.