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AbdelrahmanElsaidElsawy authored Apr 4, 2023
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## About

We are excited to announce that the highly requested feature of interfacing [BeamNG.Tech](https://documentation.beamng.com/beamng_tech/) in [Simulink](https://www.mathworks.com/products/simulink.html) is here. The purpose of this document is to provide details/instructions on how to use the BeamNG Simulink Vehicle Systems Interface. The user can connect the BeamNG simulator with a specially designed Simulink S-function, which will allow management of a tightly coupled two-way communication between these two environments. The major focus here is on allowing native Simulink code to control and query a vehicle in BeamNG. This includes various powertrain properties, including wheel torques (both drive and brake), or pedal inputs.
We are excited to announce that the highly requested feature of interfacing [BeamNG.Tech](https://documentation.beamng.com/beamng_tech/) in [Simulink](https://www.mathworks.com/products/simulink.html) is here. The purpose of this document is to provide details/instructions on how to use the BeamNG Simulink Vehicle Systems Interface. The user can connect the BeamNG simulator with a specially designed Simulink [S-function](https://www.mathworks.com/help/simulink/sfg/what-is-an-s-function.html), which will allow management of a tightly coupled two-way communication between these two environments. The major focus here is on allowing native Simulink code to control and query a vehicle in BeamNG. This includes various powertrain properties, including wheel torques (both drive and brake), or pedal inputs.


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