Skip to content

Commit

Permalink
Automatic changelog compile [ci skip]
Browse files Browse the repository at this point in the history
  • Loading branch information
ss13-beebot committed Mar 16, 2024
1 parent b63fa6a commit 41d3b54
Showing 1 changed file with 0 additions and 24 deletions.
24 changes: 0 additions & 24 deletions html/changelog.html
Original file line number Diff line number Diff line change
Expand Up @@ -99,30 +99,6 @@ <h3 class="author">DeltaFire15 updated:</h3>
<li class="bugfix">The Thirring Drive Core sound loop you have never heard before works now!</li>
<li class="bugfix">The client_by_z list shouldn't be getting flooded with nulls anymore.</li>
</ul>

<h2 class="date">13 January 2024</h2>
<h3 class="author">Bokkiewokkie updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the option to get another ticket objective if Rubicon is already cleared</li>
<li class="tweak">Increased Rubicon objective player requirement to 10</li>
<li class="tweak">Mission briefing names will now be consistent in a round</li>
<li class="balance">Fleets will now be stronger after the main mission is done</li>
<li class="admin">Added button to hide/unhide a system on the starsystem manager</li>
<li class="admin">Automatically unhides systems selected for the "clear system" objective</li>
</ul>
<h3 class="author">DeltaFire15 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Overmap singularities now have more impactful effects, including but not limited to increased gravity inside nearby vessels, dampener interference, and improved directional pull.</li>
<li class="rscadd">Full hardsuits now provide 1G gravity protection against damage, though they do not improve movement.</li>
<li class="balance">Silicons will suffer from consistently very high gravity, starting at above 8G.</li>
<li class="tweak">Some interactions with high gravity previously limited to grav-sensitive individuals now are accessible to anyone, albeit at lower magnitude (generally 3G higher tolerance)</li>
<li class="bugfix">Starsystem persistence should now be slightly less volatile.</li>
<li class="config">The starsystem persistence config MUST be reset to the default starmap for the fixes in this PR to apply correctly.</li>
</ul>
<h3 class="author">covertcorvid updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixed the database query for the round endings</li>
</ul>
</div>

<b>GoonStation 13 Development Team</b>
Expand Down

0 comments on commit 41d3b54

Please sign in to comment.